Haphazard

Discussion in 'Map Discussion' started by ExTerrestr1al, Nov 13, 2018.

  1. ExTerrestr1al

    ExTerrestr1al Promethean
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    ExTerrestr1al submitted a new map:

    Haphazard - Want a dynamic playing experience that's constantly changing? Look no further.

    Read more about this map...
     
  2. ExTerrestr1al

    ExTerrestr1al Promethean
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    Youtube of an earlier build... not as clean but shows some good action.

     
  3. Soldat Du Christ

    Soldat Du Christ Legendary
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    I've been silently watching this develop, looks like fun i look forward to playing it
     
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  4. S0UL FLAME

    S0UL FLAME Mythic
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    Jenga just got dangerous
     
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  5. ZombieDyer

    ZombieDyer Legendary

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    Thought this was just another jenga map.

    plz change the skybox
     
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  6. ExTerrestr1al

    ExTerrestr1al Promethean
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    to what, and why?
     
  7. ZombieDyer

    ZombieDyer Legendary

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    Anything, paradise is the khaki of skyboxes
     
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  8. ExTerrestr1al

    ExTerrestr1al Promethean
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    i understand the desire to customize this more. It is actually a technical limitation of forge that I am trying to work within. Other lighting settings either accentuated the glitchy flickering that happens when light is baked onto something, and then it despawns, or made pieces look too dark, requiring artificial lighting which puts this delicate map past its unseen piece-respawn-between-rounds budget.

    I might change some of the shade of fog or something, but this amount of haze and light made it both visible and minimized the flickering as much as I could.

    Thnaks
     
  9. TheLunarRaptor

    TheLunarRaptor Legendary
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    I mean the map is just simple blocks, a different skybox really won't change anything because it doesn't have a theme in the first place.

    Also khaki is pretty nice.
     
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  10. ZombieDyer

    ZombieDyer Legendary

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    shhhh, that's v negative
     
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  11. ExTerrestr1al

    ExTerrestr1al Promethean
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    Lol i was on tidal for another reason last pm, andbthis is not paradise, but stormy ;)
     
  12. ExTerrestr1al

    ExTerrestr1al Promethean
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    for those of you who have played this, please let me know either here or privately if the progression of pieces despawning feels right to you. So, for instance, does the top progress tooquickly and the bottom too slowly? Tweaks like this can continue to happen with some good feedback.

    Thanks!
     

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