That's really cool. I've spent 14 hours on a Witcher III aesthetic map this month and scrapped it just now lol. The love is gone...
Well thanks guys it means a lot! @MULLERTJE The love will return just give it time! @MartianMallCop Feedback noted. Will make everything emissive. @K a n t a l o p e Appreciate it! Map will be posted soon.
Teaser: Improvements and piece reduction coming to this gametype? And... first demo of smooth PHased rotation? Maybe... https://xboxdvr.com/gamer/exterrestr1al/video/61181813
Is there any possible way of making the capture process smoother? Maybe optimize some waypoints and add in the new KotH countdown sequence too.
Yeah, I'm giving everything as much of a once-over as I can without major re-writes that will take a month to figure out. So, if something reasonable works within what else is going on (a lot), then I'm open to it. Could talk more on the discord and make a new subchannel... (Did you know I added the 10 sec visual and audible countdown when we did the "hwc" version of the maps?) EDIT: I Should add that the major fix I'm most intereseted in is to get it to stop crashing on PC Forge Customs. I cannot even play my own ****... There's something I"m making the game do that it doesn't like
Sorry, did not see this. I don't have anything to test yet I am just teasing that work is being done on it. I got interested in going back to it when I and @Yumudas Beegbut figured out how to smooth out phased rotation. Can automatically save at least 12 pieces for a 3-site setup. Found other stuff that needs work while I was under the hood... now I'm stuck.
I made a thing about my contest map yesterday. It goes through the different segments of the map and talks about design choices. Is this kinda thing too long?
I like your choice in music in this case. Haha Good job on the map and the video. I think that it’s a good length for someone who likes the map and may want to explore why that is and how it came to be, or even learn a little bit about it. I wouldn’t worry about the length. The few things that I would’ve liked to see (if I didn’t test through most of the stages) is some of the blockout and transitions between versions when you references them and maybe some gameplay, weather it was just a clip or 2 at the end or speratically places throughout showing action in each of the areas. By no means did the lack of these really impact the video though!
I know I struggle with wanting to show people how things looked earlier on in a project. they see the end results, as intended, but what is lost is all of the joy the builder got during the early builds, and they probably had to cut something that they loved along the way, or at least liked. If we didn't take a lot of screens or vids along teh way, though, it's impossible to go back
I gave up/lost interest on the aesthetic project I mentioned a few months ago, lol. Just so I don't feel like I totally wasted my time, here's a taste of what I was working on. And yes, I realize the statues are hideous. Doesn't matter though, because it's never getting released.
All this **** sucks. Just kidding. It's all beautiful and it makes me wish I still had time to devote to forge
A quick experiment on a primitive insect-like scripted object. (yes, it's a block-out) https://xboxdvr.com/gamer/exterrestr1al/video/61739434