You will need to provide a waypoint link to the map. I usually dont add them to the list if no link is provided. Additionally I did end up looking in your files and it is not visible.
Gamertag: Darth Diink Map name: Firing Range Game type: 4v4 Slayer Link:https://www.halowaypoint.com/en-us/...th Diink_e3af3b56-9def-444a-8577-754a063c5702 Note: The blue blocks should not be considered part of the aesthetic. They are there temporarily to test cover/new sight lines.
GamerTag: lNeedMoreBleach. Map: Transit 4v4 contest map Gametype: 4v4 Hcs Slayer,strong holds or oddball. Feedback: performance/Frame drops are the big thing's i'm looking.
GamerTag: Hairy McClairy Map: Ma'Nor Gametype: 4v4 Hcs Slayer. feedback/notes: any feedback for 4v4 contest ^ just a blockout with minimal thematic aesthetics, Sangheili lord's manor theme. GamerTag: Hairy McClairy Map: Banished Gametype: 4v4 Hcs Slayer. feedback/notes: any feedback for 4v4 contest
Gamertag: GrayishPoppy210 Map name: Sanctum Game type: 4v4 hcs slayer (contest gametype) Link:https://www.halowaypoint.com/en-us/...Poppy210_6675f6d7-1120-4d7d-9d90-2e06e0b51506 Thanks for the test as usual. P.s. On top of the usual, one particular thing I'd love people's opinion on is the weapon set.
GamerTag : ArKer Spectre Maps : Seraphim / Suprematie / Aria Noir Gametype : 4v4 slayer. Could you test for a the second time these maps and give me feedbacks PS : The 3 maps are different on the esthetic and on the layout : - Aria-Noir : I Put the weapon zone, I improved some ways - Suprematie : Beam was replaced by fuel canon, Is it a better choice. And the red in the middle is a little bit darker - Seraphim : I improved how to go upside.I shrink the map.
Counterpoint (Regular Slayer): Modified geometry, and weapons placements. May need to remove man cannons with cahnges to geometry? Sight Unseen (regular Slayer): Modified weapons placements.
Forgot to add, I’d like feedback on multiple aspects of the map. I’ve revised a lot of the map to play better with Halo 5. Things like weapon balance, spawn locations, and flow of the map would be especially appreciated.
"...and that's when I realised my Pelican had got a parking ticket." - Blake GT: Nikko B201 Kebira 2v2 Slayer (3v3 if it fits your party better) Brand-new small Slayer map set in a desert megastructure. Don't forget to check out the view (but also keep an eye on your motion tracker)
Map: Red Giant Gametype: 4v4 Slayer Added a large outdoor area with a man cannon that ties gold lift room to green lift room with an outdoor atrium. Scattershot moved to man cannon platform, Splinter nade removed from upper hallway and a second added. Both are now in the outdoor area on top of some jump platforms. Hopefully this makes the map feel less claustrophobic by adding some large open sightlines.
Gamertag: GrayishPoppy210 Map name: Sanctum Game type: 4v4 hcs slayer (contest gametype) Link:https://www.halowaypoint.com/en-us/...Poppy210_6675f6d7-1120-4d7d-9d90-2e06e0b51506
Gamertag : ArKer Spectre Map names : Aria-Noir & Luxia-Umbra Gametype : 4v4 Slayer (Contest) both Aria : I deleted one wall to make the map more open. Is it better ? Luxia : It is a map which replace Seraphim for the contest. I hope you will find it smaller. For the feedback : Is there a problem with the fog
GamerTag: Hairy McClairy Map: Mah'Norr B Gametype: HCS slayer (4v4 contest) Player Count: 8 (4v4) Description: Variant with beam rifle replacing dying star GamerTag: Hairy McClairy Map: Mah'Norr E Gametype: HCS slayer (4v4 contest) Player Count: 8 (4v4) Description: Variant with energy sword replacing dying star Feedback on whether beam rifle or energy sword works better, starting energy, timer etc. Feedback on framerate drops with locations and direction facing Feedback on pathways and encounters, eg: fun, not fun, annoying Feedback on spawns and weapon locations & timers Feedback on where the encounters tend to happen and what kind of encounters you're all having General feedback Be as hard as you like, I will not take offence so long as it is constructive
GamerTag: lNeedMoreBleach. Map: Transit 4v4 contest map Gametype: 4v4 Hcs Slayer,strong holds or oddball. Feedback: performance final test i guess
I’m new here so if I don’t follow the exact guidelines I’m sorry, I just need a few quick tests on these maps, Hybrid is still a blockout (yes I know I’m out late ) Author: ImDahUnicorn, INeedMoreBleach Map: Hybrid Gametype: Slayer 4v4 (CTF 4v4 if playing a second game) Download Author: ImDahUnicorn Map: Heritage Gametype: Strongholds 4v4 (CTF 4v4 if playing a second game) Download (if you have time I would want a strongholds game on Hybrid and a slayer game on Heritage but I don’t expect it and don’t want to cause any inconvenience)
TEMPLE TESTING EXTRAVAGANZAAAAA! Map Name: Eden Falls Forger: Sikamikanico Description: An ancient overgrown courtyard bears witness to a rigourous training program. Gametype: Slayer HCS 4v4 Map Name: Elixir Forger: Sikamikanico Description: A sprawling water temple fit for a fight. Gametype: Slayer HCS 4v4 Map Name: Bewilder Forger: Sikamikanico & Purely Fat Description: ANOTHER TEMPLE? COME ON MAN! Gametype: Slayer HCS 4v4 Map Name: Look Up Forger: Sikamikanico & Purely Fat Description: Extreme Verticality, tweaks made from the original verison, named Vertigo. Gametype: Slayer HCS 4v4
Map Name: Endless Sands' Link: https://www.halowaypoint.com/en-us/... Persian_4adb383d-a75d-4260-9778-e50a734f29b3