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Discussion in 'Map Discussion' started by CertifiedChamp, Aug 4, 2018.

  1. CertifiedChamp

    CertifiedChamp Legendary
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    CertifiedChamp submitted a new map:

    Bleak - 2v2 map inspired by Bloodborne

    Read more about this map...
     
  2. S0UL FLAME

    S0UL FLAME Mythic
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  3. Box Knows

    Box Knows Mythic
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    The only thing I would say that stood out to me when I played is that you can run in a circle on the outside of the main roof. I wouldn't say its a problem but it really shits on people who spawn in that back area by the bottom.

    I would delete that one part of the roof (not being able to walk on it somehow) and keep the other 3 sides.

    This makes it so people on the roof can't go there for cover and just keep challenging someone over and over. You will be able to shoot them off (or else they will die) down to a lower level and be able to push up and not be afraid to use more of the map.

    If this isn't making sense I can show you in forge
     
    CertifiedChamp likes this.
  4. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    Plip, plop, plip, plop... Splish, splash, splish, splash...
     
  5. CertifiedChamp

    CertifiedChamp Legendary
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    CertifiedChamp updated Bleak with a new update entry:

    Small Tweaks

    Read the rest of this update entry...
     
    Yeti For Hire likes this.
  6. HeX Reapers

    HeX Reapers Legendary
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    This map called me a fatty


    !
     
  7. MartianMallCop

    Forge Critic Senior Member

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    It looks pretty cool from the pictures I'm seeing here. My only criticism is just lighting and texture colors. I think with the Yarnham aesthetic you could change a lot of the wall textures to a sand-like color and then the street to a darker brownish red and then maybe update some lighting.

    I'd have to check it out in forge though to say anything about layout and gameplay.

    Looks cool man!
     
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  8. CertifiedChamp

    CertifiedChamp Legendary
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    Yeah, I took inspiration from the game, but I wasn't trying to copy anything directly. As for the lighting, the only issue I've found is the fact that the map is really dark in certain spots, which as I recently figured out is a result of my brightness which is at max, Ive been meaning to brighten up a few areas, but I was trying to give the map a blue hue since the skybox is already naturally blue to begin with, which I chose to work with. The other colors really pop as a result, and overall im pretty happy with the lighting
     
    #8 CertifiedChamp, Sep 12, 2018
    Last edited: Sep 12, 2018
  9. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    Very nice looking.Will try it out soon :)
     
    CertifiedChamp likes this.

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