Everything is done for this version except for the name volumes and cinematics (all of which was done prior to having to move the map away from the cube map location. Ugh.), so I thought I would provide some better images of Viva Vertical showing the current layout and aesthetic of the map in better detail. Enjoy! Overhead View Corner View Binary Rifle Access Incineration Cannon Spawn Room
Fair enough, I will definitely experiment with that in the future. For now, I managed to get the current map layout with its original colors to work properly by moving the entire map to a different location on the canvas. I will be further developing the theme and will be finetuning the layout next.
aaaaalrighty we're in [-] optional Reach immersion includes covenant cruiser preflubs in the skybox and a useful implementation of the cubemab trick (thanks @MULLERTJE and @MythicFritz)
icyhot is secretly a god at forge but he forges like he speaks and uses too many goddamn unnecessary pieces
art is an expression of a natural and nurtured cognitive faculty - I would extend this to all man-made things, including linguistic expression, and as such would present the "first" fully integrated view of Mankind Which means that qrrby is right also I joined your lobby, wake up @qrrby