ok - fixed frames clocking in at 1007 pieces its not so bad - plays pretty ok, ready for doubles, 3s or 4s
Thank you to everyone who helped me make progress in fixing the lighting on my map "Viva Vertical." It may be very white and blue right now, but I plan to experiment with the functionality of the cube map to try to get the best lighting setup I can for this map. Hopefully, it won't take too long to shift the entire map to a different part of the canvas; as it currently stands, the map is set right on top of the cube map, which was creating the initial lighting problem that I was seeing earlier...and no, the map will not be staying this pretty shade of blue. I very much doubt that those of you red folk out there would very much appreciate playing on a map where all of the cover is blue, no matter how much I may like this color coordination.
https://www.forgehub.com/threads/cube-map-locations.153601/ I don't know if you know about this thread but I'll share it anyway. Change your light, box, mapfilter or the map itself to see all kinds of weird map colors. You might find something that you really like
Why hasn't anyone put a miniature version of their forged skybox around these? Am I just oblivious (lol) to whether or not someone has?
I really want to do something similar to where if you role a nat20 you get an overshield and the D20 explodes, killing anyone around it. Now, a nat1? You blow up killing anyone around you.
yeah, you could have fire effects so that mirrors look like you're looking into hell's gates or something.
I made an unplayable awful crap map 2 years ago which changes color walking around it because the box is a combination of purple left/right and green front/back. Like pearlescent. It's also called just that and the box is hidden behind a floating rock.
I took yours (and originally qrrb’s) idea to heart - there are 7 point lights jacked up to 100 brightness and fade placed around it - you can do the same with the glacier trees too and get a different, lighter effect
The two maps on my Bookmarks are ready for sweating it out with Evolved. Got a lot more maps I want to finish off as and when I come to them. Final Frontier Supports crazy FFA Slayer games up to hectic 4v4 King of the Hill (play at your own risk)! Xenohall Originally my 4v4 Extermination map Abyss, I've gone for a more Assault on the Control Room vibe with a bunch of layout changes to make it more interesting for CTF/Assault.
Just settled on a name for my new map and now i'm motivated to finish this bad boy! Wierd how map names can get designers excited