Good map - I wish I had legendary map pack... but, this is one of the best maps i've seen from avalanch, keep forging man.
Wow. This discourages me from ever thinking about making a map in the avalanche ice cave. Amazing map with the aesthetics and cleanliness and interlocking and everything (not that I expected less). Anyway, a DL and thumbs up from me.
Looks really nice, its always hard to forge maps with no floors to work off of. I like the idea of the hills on the overturned sniper towers.
Must of been hard to build with no floors to work off of and this map is one of the map that are as good as any of your other maps, nothing neads improves it's perfect.. GREAT MAP!!!
Another Cosmic map? I'm sure it'll be great, Mr. TMWWBG. When can we play? Also, I posted my phone number on the other forums so that people could call me when they needed testers. I sat by my phone, but it did not ring. Next time you post a map and I've never played a game on it first and you're in big trouble.
I thought i already comented here? guess not, what i wanted to say was it looks absolutely great, seems like it would have pretty good gameplay so ill give it a try.
idk if its the colors or how small it looks but it reminds me of a oooold video game. i cant put my finger on it D;
I figured I'd give you the chance to complain about a small piece of the map geometry post-publishing. Expect an Archeopterix4Furious in the near future. Plus, you're far too helpful, and I thought that might be cheating for the contest.
Looks nice but it seems like theres still some room you could have filled up so players would have less suicides from falling off ledges. I had the same problem on a few other cavern maps.
i miss my death crates maybe instead of an ArcheopterixFurious you can make an ArcheopterixLIGHTS? Or an Acheoprincess? Either way, badass map Cosmic. I love the multiple levels, and how youve made the ice cave work for much more people than any other ice cave map ive seen. And if theres one thing I'm a sucker for.. its sweet jumps and gnarly shooting angles. Plenty of both here. And I know you can't really see it (sowwy) but the colors of some of the boxes and walls are pure winsauce due to the mancannons. Definitely add to the atmosphere...love it. Great job as always, O Pooper of Win-Maps. Im guessing you've made this same complaint to Bungie about Blackout, then? Not much different. The constant risk of the death fall is one of the map's better attributes. Adds a sense of urgency hard to find in most maps.
Wow, Rick. That looks really well-done and I can assume it took an extensive amount of work. Yours is the first cave-map I've seen that can actually sustain objective games. Awesome job, and your alternative definition is pretty funny lol.
I also never play Blackout any more because of all the bad momories of grenade blasts blowing me off the edges. Same felling on this map. One caver map such as Cavern V2 made by mighty midget is based in the cavern but it fills the whole thing almost making suicide falls imposible. This is still a good map but IMO it need more platforms to enlarge the playing area.
What?! Where did those messy boxes go? lol, the test version was beyond scrambled. BTW, when I was playing with you guys, I noticed that a lot of the time, the grav lifts and man cannons you placed kept sending people off the map and stuff. You fixed?
There should only have been one of them that would send you off the map. It was newly placed during testing and has been fixed. It sends you in a much happier direction now. But I don't have magic man-cannon-aiming code like bungie does, so I can only do so much (item limit). There is the one grav-lift that only kills GO43R, though. I left that the way it is. Nobody cares. Plus he was referring to Nemi's inability to correct his momentum in mid-air. Lol. Please keep the discussion to the map.