Team Conquest Competition

Discussion in 'Halo and Forge Discussion' started by ZombieDyer, Jun 17, 2018.

By ZombieDyer on Jun 17, 2018 at 4:21 PM
  1. ZombieDyer

    ZombieDyer Legendary

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    Hey everyone, its competition time once again!

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    Introduction


    We are pleased to announce a new Forge contest for you all co-hosted by myself, ZombieDyer, and ForgeHub. That being said, ForgeHub is not responsible for managing the judging of this contest in any way but has been kind enough to provide a $500 total prize pool in addition to promoting this event for you all. I hope this will provide a fun community competition that will inspire amazing creations for everyone to enjoy! :)


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    WHATS THE COMPETITION?


    So, the competition is centred around creating a map for my “Team Conquest” gamemode (which can be bookmarked here to use when testing your map). This custom gamemode focuses on fast-paced, consistent interactions between 2 teams of up to 8 players per side. The map should be made to support 8v8 and I have linked a prefab of the blockout for the play space below. When forging your map, it is important to remember that any accessible area outside of this play space, should be at least covered in a timed kill zone. You may have areas outside of the original blockout that players can get to if you feel its necessary for your map’s theme, but we would advise that you stick to the original size as much as possible with visible blockers (such as buildings or cliffs) or timed kill zones surrounding the entire edge of the play space.

    Blockout prefab link


    THEMES

    I have provided 2 of my existing Team Conquest maps for you to gain inspiration from: WW1 Trenches and WW2 Hacksaw Ridge. When constructing a theme for your map, you can make it absolutely anything you want, be it a historically accurate depiction of a past real world war, something from your own imagination, a remake from a scene of a game, film or TV show or even a comedic map. Just because my TC maps area focused on early 1900’s warfare, don’t feel you have to follow suit.


    MAP DESIGN

    There are two sides to the map for both teams to spawn at, whether that be a base or just a well-covered area of the map’s terrain. In between these two areas is a “no-man’s-land” esc environment where players will meet and the majority of the conflict will take place. It is important to remember that this will be a war simulating experience, so we would advise against having an abundance in varied levels in the no-man’s-land section, I would say stick to only two differently elevated levels max. Keep your map relatively flat with a decent amount of cover and that should work well. However, if you find a map style that works well with the gamemode then feel free to incorporate it into your design. Overall, we want players to be dying a lot with an average life expectancy of 10-20 seconds per spawn. Oh, and you can have any vehicles on your map so don’t forget to incorporate vehicle-friendly areas into your layout as well. But try not to go overboard. ;)


    GAMEMODE OBJECTIVES

    So, a game of Team Conquest lasts 15 minutes with the sole objective of killing as many players on the opposite team as possible before the match ends. The team at the end of the game with the most kills will naturally win. Even so, we generally find that 250 – 300 kills form the total for both teams by the end of the match and each game should appear balanced in scoring unless an external factor alters the match’s gameplay (such as unbalanced teams or AFK players). If one team consistently wins then you may need to revise your weapon placement and map layout to address the case of the unbalanced aspects.


    WEAPONS


    All permitted weapons have been devised into 4 tiers and can be bookmarked as a prefab here. Tier 1 weapons (green) should be set to respawn 5 seconds after disturbance. You can have as many of this tier on your map as you wish and they act as “primary” weapons. Tier 2 (yellow) should respawn 10 seconds after disturbance and we will only allow you to have 5 of each per side. Tier 3 (red) should respawn 15 seconds after disturbance and we will only allow 1 of each per side. The only tier 4 weapon is Jorge’s Chaingun which is set to respawn 60 seconds after death or deletion. If you wish to use the tier 4 weapon, it must be placed in the centre of the map with only one available for both teams to fight over. This encourages players to enter the no-mans-land section of the map and it should be marked with a visual cue (such as a light or sign). As for vehicles, turrets with stands and grenades, we will let you decide which suit your map best and at what rate they will respawn. If you do not feel vehicles will work with your map, there is no requirement to feature any and marks will not be deducted for lack of them.


    ALL REQ WEAPONS (APART FROM THOSE FEATURED IN THE PREFAB) AND VEHICLES ARE PROHIBITED FROM USE ON YOUR MAP WITH A WARNING GIVEN IN THE FEEDBACK STREAM IF WE FIND ANY. If there are any Req weapons on your final map, you will be disqualified.


    JUDGING

    JoeSubbi and Myself will be judging all maps from submission day to the final 3 winners announcement. Foge will be helping give feedback during streams, pick out maps to enter the finals list and shall advise Joe and Myself when it comes to the 3 finalists.


    There will be a point system we will stick by while judging the maps. There are 2 focal areas which you should consider when constructing your map. The minimum amount of points you can score for each area is ½ a point with an exceptional performance within that area earning you the full marks. So, for reference: a 2.5 point map is average with a 5 point map being outstanding.


    Area 1: Immersion – worth up to 2 points


    How well can a player be immersed in your map? Will I feel like I’m really there in that war? Are there lighting issues, lack of sound effects, holes in your map that could ruin my experience?


    Area 2: Gameplay – worth up to 3 points


    Does your map reach the 250-300 kills end game mark? Is one side more over-powered? Would I feel confident that my team has an equal chance at winning? Does the cover flow with the map allowing for interesting confrontations? How well do your weapons and vehicles work with the over all flow of the battle?


    PRIZING


    1st place: $300

    2nd place: $200

    3rd place: $100


    The 3 winners will also get a full map feature on my channel along-side being a part of the cinematic trailer for Team Conquest Series 1. I will also make special map thumbnails for the winners’ maps.


    HOW TO ENTER


    A separate thread will be posted on Monday 2nd July where you can submit your maps. This thread will be linked here when it goes live. You have until 15th July (12pm EST) to submit any maps you wish to enter.


    ADDITIONAL INFORMATION

    WW1 Trenches: LINK
    WW2 Hacksaw Ridge: LINK

    Team Conquest Gamemode: LINK
    Team Conquest Blockout: LINK
    Team Conquest Weapon List: LINK

    My YouTube Channel (for streaming feedback): LINK


    We will be streaming feedback sessions from 22nd July every Sunday from 7pm – 11pm UK time, 2pm – 6pm EST.


    You can co-forge a map for this competition with a friend(s). Just be aware that the primary forger will receive the full winnings if the map places 1st, 2nd or 3rd and it is up to them to split the money between everyone involved.


    You can enter up to 3 maps in the competition submission thread.


    All submissions must have been originally created after the 17th June. They will also need to be uploaded to ForgeHub under the “maps” section of the site with a download link. The gamemode is technically a minigame so I suggest you list it as such when uploading your map.


    If you need to get in-touch with me about anything regarding the competition, your best bet is to either “start a conversation” with me here on ForgeHub or send me a direct message on twitter: https://twitter.com/ZombieDyer


    This is my first time writing up a competition so if I’ve missed anything, let me know. If you have any other questions, drop ‘em below and I’ll get back to you asap!


    Good luck to all! :)

     
    #1 ZombieDyer, Jun 17, 2018
    Last edited: Jun 28, 2018
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Comments

Discussion in 'Halo and Forge Discussion' started by ZombieDyer, Jun 17, 2018.

    1. icyhotspartin
      icyhotspartin
      I have no idea what I'm doing with this gamemmode but look out
      ZombieDyer likes this.
    2. lol Xealocity
      lol Xealocity
      Definetly gonna try this out
      Mauimndz and ZombieDyer like this.
    3. ZombieDyer
      ZombieDyer
      Don't worry, that's what its all about. This isn't a serious competition for mm, a tournament or anything else. Its just to have a bit of fun with. :)
    4. CommanderColson
      CommanderColson
      "this isn't serious, its just for fun" *casually pushes $600 prize pool onto the table*
      ZombieDyer and icyhotspartin like this.
    5. ZombieDyer
      ZombieDyer
      191.png
      Last edited: Jun 21, 2018
    6. SIR IRON WOLF
      SIR IRON WOLF
      the money would either go towards future contests or most likely just split between first and second. It would be very sad if that happened though, well not for the winners.
      ZombieDyer likes this.
    7. InvokingTexan
      InvokingTexan
      @ZombieDyer Question: if my brother and I were to enter the contest, and forge separate maps alone, could we submit to earn two different winner placements or will it be a "one family, one prize" policy?

      For example, I submit a map where it receives third place rank and he submits a map where it receives second place rank. Thus I get one hundred dollars, and he gets two hundred dollars for a total of three hundred dollars. The reason why I am asking is because both us live together, and I would like to consolidate time into three maps that are contest admissible. Thanks for answering my question in advance. It is much appreciated.
      ZombieDyer likes this.
    8. ZombieDyer
      ZombieDyer
      It's 3 entries per account. If you each have separate accounts then there's no issue. But for the sake of not coming across as bias, I can't have the same account win twice. For example, if you entered 3 maps, only one would come first, second or third. But, seeing as you are two separate people, I will allow a both of you to place either first second or third within the competition as its not fair to handicap an individual due to a shared account. Though, I will need some proof that there is two of you and you aren't just trying to place 2 maps to win as one person.
    9. RPG3000
      RPG3000
      I was being sarcastic. This guy has been a prick every time I've played with him.
    10. ZombieDyer
      ZombieDyer
      Excuse you?
    11. Mauimndz
      Mauimndz
      Don’t you dare
      ZombieDyer likes this.
    12. InvokingTexan
      InvokingTexan
      Fair enough. I just wanted to be absolute sure, and, yes, we both have separate XBL accounts but share the same console. Would a picture with the two of us holding a written note card of our respective names be sufficient evidence? I will be cooperative with any request you may make.

      Another question: all three of my maps are going to utilize world war two for their historical period, so how accurate can I be to the source material regarding involved belligerents, such as the Allied and Axis powers, and their faction symbols without being disqualified? Would a swastika for the Germans, and a hammer and sickle for the Soviets, be out of the question for the judges? If so, then could I have a different, but similar, faction banners for each side to avoid censorship and possible disqualification? Thanks again for answering my question in advance.
      Last edited: Jun 24, 2018
      ZombieDyer likes this.
    13. Hitbox Unknown
      Hitbox Unknown
      Is the map shape strictly the shape of the prefab, or can i play with the shapes a bit? Im not planning anything crazy, it's all going to be in the same amount of space, but i was planing on expirimenting with the shape of the team boundries, and maybey even make the map slitely more rectangular
      ZombieDyer likes this.
    14. ZombieDyer
      ZombieDyer
      I had this exact conversation with Colson the other day so I'll try my best to repeat it verbatim. Although the prefab exists to define what the ideal layout looks like to make the gameplay work perfectly, if you can find another layout that works just as well and results in the 250-300 kills with the same average life expectancy, then go for it. So long as it meats the specs above, the layout can be heavily modified. This gamemode is still in its infancy and I'm hoping by doing this competition, better forgers can show me the ideal way to construct maps for Team Conquest in the future.

      Hope that made sense. :)
      Hitbox Unknown likes this.
    15. ZombieDyer
      ZombieDyer
      To structure my answers to all of those:
      1. If you could send me said pic as a direct message on ForgeHub or Twitter, that'd be great.
      2. If you're both entering through separate Xbox live accounts then your maps have to be uploaded to ForgeHub on separate accounts so that I can see who's who.
      3. My own forging past has been controversial to say the least and while I'm no longer of that mind set, it would be hypocritical of me to limit a creator. So in that case, anything goes in my opinion, and if its in context, I hope ForgeHub wouldn't have any issues with it either. You can make anything on your map if you think it adds to the immersion.
      Hitbox Unknown and InvokingTexan like this.
    16. Black Picture
      Black Picture
      Good luck everyone!
      ZombieDyer and Mauimndz like this.
    17. InvokingTexan
      InvokingTexan
      Cheers!
      ZombieDyer likes this.
    18. Rabid Hogs
      Rabid Hogs
      You mention feedback streams that tell us things to change in our maps, and say they are "from 22nd July every Sunday".
      Does this mean they start on the 22nd of July? Or did you mean June?
      If it should be June, how do we submit our maps for the feedback stream?
      If it is July, since the date is past the submission date, does that mean we are allowed to be tweaking the maps after submission?
      When are we no longer allowed to tweak the maps?
      You say there are "5 focal areas which you should consider", then list immersion and gameplay which is only two.
      ZombieDyer likes this.
    19. ZombieDyer
      ZombieDyer
      There's a lot here that I need to break down as I believe you've misunderstood some of it. Feedback streams start the weekend after the submission date, that way we have a final list of maps to work with. Ok, so the submission date is just that. It sets the maximum time at which you can submit your map, nothing about tweaking them. Any submissions after this date are disqualified. We can check when a map was last modified but again, despite the memes, this really is just a fun competition so I'm not that bothered if people choose to alter their maps slightly during the week between submission and the judging period. People have to upload their maps to ForgeHub in order to submit them and I have been going through submitted maps and will do on the final day of submission. This way we can monitor if people drastically change their maps between the deadline and the stream. If we believe someone is using this time to heavily modify their map, then we will discus a fair punishment. So I wouldn't suggest touching it between the 15th and 22nd of July. So to preface: There should be no "tweaking" until the feedback streams start.

      There was originally going to be 5 but we changed it last minute to 2, thanks for pointing that out and I'll change it to avoid further confusion. :)

      Hope that answers everything and feel free to let me know if there's anything else you'd like help with. :)
      Mauimndz and Rabid Hogs like this.
    20. Rabid Hogs
      Rabid Hogs
      You said that if there's banned Reqs during the feedback streams we will be given a warning, and then the next sentence seems to contrast that by saying banned Reqs on the final map will result in disqualification. This seems to imply that the feedback stream version of the map is not the final version of the map that's judged.
      So are the creators expected to tweak their maps for the competition after the feedback streams but before judging?
      Or are the feedback streams the judging process? (where changes that come about because of the streams are just for the sake of improving the map outside of the competition and won't affect the version of the map being judged) Thanks.
      ZombieDyer likes this.

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