Predictable? You knew I was going to make you perform an array of random tasks before whispering sweet nothings into your headset?
So anyone got any predictions for this whole E3 Hoohaa that people are on about? I'm figure Microsoft wants to push more headlines so they may finally announce K & M support to coincide with Age of Empires 4 releasing on the Xbone. Probably ravings about cross-play between Nintendo/Xbox/PC. Remedy might showcase either a new Alan Wake title or new IP. I wouldn't be surprised to hear something cool about Gamepass, like maybe - bigger titles, all OG Xbox titles included, or now offering a streaming version accessible on TVs, PC's, mobile as an app (think Onlive or Psnow) I'm expecting some new IP's coming from Microsoft but I'm worried they may be years out or unimpressive. On the Halo front I'm expecting to see some vague trailer to be followed up with the Revelation "now with splitscreen" and "going back to core gameplay mechanics" which will be a half truth. Over the next few days we'll see a hint of the gameplay in some nondescript location with talk about how the new Forge will be bigger and badder but we'll have to wait until "later this year" to find out more. Oh and a little snippet about how MCC is getting a facelift and (to roaring applause) Halo 5 will be added to the MCC. Now if they really wanted to impress me they'll say that it will ****ing include split screen I may in fact **** a brick. On a side note I can't help but feel that Remedy deserves more love. After my recent play throughs of Alan Wake and Quantum Break I have declared them to be by far my favorite story driven titles on the XBox. Sure they weren't up to Naughty Dog standards but they were well done and showed a lot of creativity. They both suffer from slow acts in the early mid game but this is common among these types of titles. Hopefully they get added to Gamepass and find a second light. Ooh! a new Max Pain game or remake would be awesome.
I hope that they have listened to some quality feedback and not to some strange people on Waypoint. At least the Artstyle is going in the right direction, but I'm still concerned about the sandbox. Seriously, a majority of people complain about the BR in H5 beeing to weak and praise everything else. There is so much overpowered Stuff in this game. Projectile > Hitscan
Re. E3: "Gradually, the idea of infinite malleability gave way to the use of conditioned reflex in associating a particular product with one of the passions that the classical writers had known about all along. Since the advertisers hadn’t and couldn’t create another human being, they were forced to deal with human beings as the Creator had made them and as people like St. Augustine had explicated their weaknesses. Public relations and advertising meant making use of the insights of Augustine about fallen human nature, while at the same time denying his authority in the matter. “A man,” Augustine had written, “has as many masters as he has vices.” Since advertising was not dealing with an infinitely malleable creature, people like Bernays and Watson would eventually have to implement any real form of control on Augustine’s terms and not on their own, and that meant getting involved with sexual passion as a form of control."
1 for each side, they offer just enough leverage for a player to follow up on a retreating target without having to chase. They also have 2 plasmas on each
The problem is people give input based on their own personal playstyle and never take into account the big picture. This is an issue in every single game and why developers should not listen to their fanbase as much as hey do