As in, gears that actually interlock (or appear to) while they spin. The most reliable methods of creating circular motion that I'm aware of all use hinges (and thus Fixed or Normal physics), so I can't just mesh two gears together and pretend they're compatible; they have to actually be compatible. But so far, all my attempts to do this have failed. Has anyone out there succeeded?
I think the issue lies withing H5's normal physics. It's too inherently buggy to support something that requires near flawless interaction between two separate objects
I tried something like this in my 1v1 Corrosion but also gave up. I just had them phased, just incase the clipped each other and rotated them all using scripting but of course repeating rotation scripts always break after a while. Maybe this new smooth movement and rotation exterrestrial has come up with would work.
This might be possible , but how buggy remains to be seen. Getting a drive motor smooth is easy, but how the multi-layered collisions will caise them to behave, needs figuring. Ill see if i can mock up a proof of concept.