What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. MULLERTJE

    MULLERTJE ROGUE
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    That's not it but thanks.
     
  2. Dunco

    Dunco Troll Whisperer
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    Going back to do a reforge of Gardens of Ascension

    floating_island_by_molybdenumgp03.jpg

    Map just didn't turn out how I envisioned and at the time it was made we had only just gotten the ability to add material skins to objects. Also, the maps overall layout was super lackluster and I'm going to try a different approach to making it playable. Going to make the play space while keeping the theme in the back of my head and not let my desire for a room to look a certain way dictate how the maps geometry turns out...essentially, I'm going for a more block out approach :facepalm:

    If you wanna see the original eyesore here's the link
     
  3. Xandrith

    Xandrith Promethean
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    I'm in the mood to design so if you want any help, just let me know. We've never talked on xbox before either so that'll be exciting
     
  4. PhoenixVax

    PhoenixVax Legendary
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  5. MULLERTJE

    MULLERTJE ROGUE
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    "ALERT Demonic Invasion in Progress" AF3.PNG AF2.PNG
     
  6. qrrby

    qrrby Waggly piece of flesh
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    I have an unfinished one that's similar if you want to see what else not to do


    Edit: https://www.halowaypoint.com/en-us/...brbirbeI_4b122d29-6c60-4266-bf4b-cbc30f6bf8db here it is
     
    #27346 qrrby, May 16, 2018
    Last edited: May 16, 2018
  7. ExTerrestr1al

    ExTerrestr1al Promethean
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    it turns out there is no spoon, after all...


    http://xboxdvr.com/gamer/exterrestr1al/video/50692501


    yes that's right folks. we now have smooth linear motion mixed with smooth rotational motion, for a full-range of motion in flight controls. (can be applied to other things)

    I heard someone was getting more into machinema around here...
     
  8. Dunco

    Dunco Troll Whisperer
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    Now take a dead body dress it up as Superman and make it fly around cus pelicans are so last year
     
  9. Nitro

    Nitro Guilty Spark

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    Am I doing this right? #runmyselfover ?
     
  10. icyhotspartin

    icyhotspartin Legendary

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    Halo 5 Guardians (63).png

    this map ****ing sucks
    i am deleting it
    enjoy the last look
     
  11. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    So two things.

    One, I realized the other day that my maps are all the same.

    "You mean they're all unfinished?"
    [​IMG]


    No. Well yes, but no. Go on any goat map in the last year and a half and you'll notice these things:

    • Larger than life playspaces that make you feel like you're on an adventure.
    • At least one symmetrical setpiece or room that forms the core of the design.
    • 3 unique colors accenting neutral tones (white, brown, black)
    • Some generic object that looks good because it costs way more pieces than it should (doors, bridges, arches, towers, etc.)
    • Spirals. Spirals everywhere.
    • Deceptively simple pathing.
    Yea I have my own style, but I also keep running into the same problem - the last one. The most challenging thing for me as a designer has been to not make something symmetric and room based. That's difficult when you're working with symmetric rooms and this game's unforgiving spawn system, and I've given up on a lot of themes because **** if I can think of a layout for it. But I feel like I've gotten better at stacking them and making the asymmetry vertical instead of horizontal, which helps avoid inverse symmetry, but i still dont like sitting on themes that dont have interesting layouts.

    Which brings me to my second point. I scrapped the map I was doing because I can do better, so I'm blocking something with the shame general shape out.

    And yes it's @Dunco's fault.
     
    #27351 Goat, May 17, 2018
    Last edited: May 17, 2018
  12. MythicFritz

    MythicFritz Halo 3 Era
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    That is fantastic!
     
  13. Dunco

    Dunco Troll Whisperer
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    [​IMG]
     
    Box Knows, Yevah, Preacher001 and 3 others like this.
  14. ExTerrestr1al

    ExTerrestr1al Promethean
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    finish "etched"! ( i want to stick my thingy into it, if you know what I mean)
     
  15. Nitro

    Nitro Guilty Spark

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    I must agree, really cool!
     
  16. Xandrith

    Xandrith Promethean
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    I think you should be careful not to waste objects from the start this time. I was sympathising with you about object count, and then I saw the map, lol. All of your blockouts are unbelievably inefficient
     
  17. Dunco

    Dunco Troll Whisperer
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    Think that's why he uses the term 'slopout' instead but yeah he totally doesn't ease into it
     
  18. purely fat

    purely fat The Fattest Forger
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    that doesn't look like a meme
     
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  19. Goat

    Goat Rock Paper Scissors Scrap
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    That's because I don't do blockouts. I build one location, spawn a bunch of assets and move them around and then throw blocks to fill in the holes until it looks good.
     
  20. Xandrith

    Xandrith Promethean
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    Well whatever you do, it seems to give you a lot of unnecessary piece count problems
     
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