If by core you mean Vault of Glass yes. Destiny doesn't even have a core. There's just a neat world idea that's covered in absolute trash One level though doesn't really serve as worth 60 bucks (or 120 + bucks if your a sadist) IMO. OG Destiny core gameplay loop, a game where you grind meaningless quests daily for essentially coins for their slot machine was just a slap in the face to gaming IMO. And I ****ing hate that it actually inspired other games to follow in it's footsteps. The only other things it has going for it are that it's pretty, and titan skating It's like having a pretty girlfriend that you can't have sex with. Blueballs the game
Well it's just fun to shoot things and move (sort of, the movement has always been gimped). That's what has carried the game this far, dragging all that other stuff behind it. A lot of the environments, music, and overall style was really, really good in vanilla destiny. The gameplay loops were **** because of poor systems, not really because the core of the game was busted. Bungie just doesn't know how to incentivize an reward loot properly, and they sure as hell don't know how to design interesting AI. People, including myself, would log on excited to play because the game had a certain "spark" but then you quickly realized that there was almost nothing to do. Even still, you had a fun pvp experience to fall back on that I and many others put a ton of hours into. Now, with Destiny 2, you don't even have that. It's boring trash across the board. All in all, I think goat put it best. It should've been named "Wasted Potential: The Game". Bungie has talented programmers and artists, but I haven't seen one impressive design decision made since vanilla. I'm convinced that they have absolutely no design talent on staff for any part of the game at this point. Level design is probably their current strong suit, and the maps are mediocre at best lmao There's just no good precedent for design, or at least none that your average gamer even remembers. Something has to change.
Tldr; the Superficial elements were good. But the actual substance was frickin awful. I'll give you that double jumping was pretty satisfying in the game and maybe the sparrow, but the combat mechanics themselves were pretty weak. It just constantly gimped you whenever it could, making you inaccurate when you jumped, when you don't jump, hell any time ever. Slide shotgunning was pretty cancer, the supers were trash, all being an instant I win button. I find it hard to really enjoy anything out of those games other than the raids. And the boss fights sucked in the raids. The puzzles were the only cool parts.
Yeah I agree, the puzzles are the best part. And yeah, losing accuracy mid air is seriously ****ing stupid. Sprint makes you choose whether you want to go faster horizontally across the map OR shoot, and then the accuracy nerf in the air made you choose whether you want to go faster vertically up the map OR shoot. At least I can ****ing jump in Halo 5 ahahahahaha what a joke of a mechanic
We have a lot of canvases and textures and pieces and terrain and the Forge community has very rarely waded out of sci-fi, post-modernism, or contemporary fantasy. I don't really understand it
Destiny launch was fun to me because the weapons were fun and you felt like a badass. Yes the strikes sucked, the story sucked, the AI sucked (and has barely changed since), but the guns were actually powerful and snappy. I don't agree at all with clunky shooting mechanics. They were crispy as **** when the game launched. If you couldn't mid air snipe you were bad. And then Bungie did Bungie and made everything slower and clunkier. Aside from the quality of life stuff, I'm pretty much doing the exact same things in D2 that I was doing in D1: the maps are slightly bigger, the missions are slightly more dynamic, there is more (of the same) AI, a few more abilities, and a few new guns. But the physical aspect of moving and shooting is not as good as it was when the first game launched, and that blows my mind. Dual primary system is stupid, not having heavy ammo is stupid, and why would you ever slow players down when the whole appeal of the game was being a super Guardian? I mean the day I found out they put a cooldown on when the motion tracker was available after unscoping a weapon said it all. And don't get me started on moving the default game mode from 3v3 to 4v4.
What. It was random in air. Literally, random. The only reason anything ever connected was because the bullet magnetism would correct *sometimes and **** netcode. You can't jump and shootb without accuracy. You can't even jump and zoom in without canceling the jump. You can't strafe move at max speed and zoom in. Youre not accurate hip fitting. Literally the only possible way they could make the shooting clunkier is if the accuracy dropped when you started walking as opposed to standing still. How is that not clunky
clearly the problem is you were not using blink and shotgun'en. Then when **** get's rough you Kamehameha and torch the planet.
Clunky to me means slow or unresponsive and Destiny was neither of those when it launched. It was the best feeling shooter I had played. Whether that's because of the magnetism or whatever doesn't make a difference to me, but I know all the dates when that changed. And there were several frames where you could consistently shoot an accurate bullet while transitioning from hipfire to ADS. I exploited the hell out of this with the sniper and it's part of the reason The Last Word was broken. But broken in the best way. Multi kills were fun as hell in that game. That's why Destiny (and the ****s I gave for competitive shooters) died in early 2015. Bungie said no fun allowed and nerfed hipfire, sniper handling, and those accuracy frames. I'm pretty sure they also nerfed being able to shoot before the reload animation was finished, even though you could ready the weapon before. SMH 35 seconds Before the worst nerfs. RIP
Ooh man I kinda miss that gunplay. I almost only used handcannons/scouts and snipers in multiplayer. Hitting those shots with The Last Word and some knife throwing was so rewarding. And was that LDR 5001?
When I think clunky, I don't really think slow or unresponsive. I typically think is there systems that feel like they are "in the way of what I'm trying to do" for instance the weapon sway is "in the way" of me trying to aim my weapon. Weapon sway and purposely innacurate hipfire mechanics always feel "clunky" to me. That doesn't mean making aiming harder is what I don't like. Things like predictable projectile behaviors are always a plus to me. But inconsistent aiming behaviors are what I'm not a fan of. Edit: also Destiny sucks
That's fair, but where do you draw the line between "what you want to do" and "what has to be done to balance the game"? Because the whole reason the game has accuracy penalties is thanks to jetpackers in Reach flying all over the place with hitscan DMRs. The last thing Destiny needed were people flying around with snipers, especially when the infamous Final Round was in the game. Guess why everyone ran around with Shotguns? One reason is because they were always accurate when you moved. Jumping around with a Shotgun is the one thing Bungie never nerfed - or at least, they nerfed everything else before they did that, and the only thing that ever removed Shotguns from the meta was removing special ammo from the game. I don't disagree though. Bullets not going where you want is dumb no matter how you slice it, and if anything Destiny 2 has shown is that players enjoy the game when it has more movement and more accuracy freedom (I mean, no ****). I said that since day one, and defend The Last Word to death because it was the least "clunky" weapon in the game. But they backed themselves into a corner with all the movement, weapon and abilities, and nerfing hipfire was the worst way to balance it all. Bottom line is Destiny had potential at launch, but they lowered the volume to try to understand what they made and they still haven't pulled the faders up to unity. Every day I've played Destiny since March 2015 it's felt like I've been playing a lesser version of the game. No that was a Hieracon. I didn't use LDR until they nerfed special ammo and made the low impact snipers useless. Because Bungie made a habit of nerfing entire archetypes out of the game. The Calcultta was my favorite though.
The best part of Destiny is the fan theories made about the story and lore. Such a good story there, Bungie is just too incompetent for it to reach its full potential.