Unfuckingspoken Forge Rules

Discussion in 'Halo and Forge Discussion' started by Goat, May 9, 2018.

  1. Goat

    Goat Rock Paper Scissors Scrap
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    There are no rules. Except these ones.

    • Don't ****ing build your map on the canvas origin point or you'll regret it if you need to fix lighting. There's really no excuse - no, building on Alpine isn't an excuse. (https://www.forgehub.com/threads/cube-map-locations.153601/)
    • Bright ****ing white point lights always look fake. Use eggshell, beige, periwinkle, twilight violet, or any of the 50 shades of gray. You can have a white fluorescent light fixture, but don't ****ing use a white point light.
    • Fix your ****ing spawns. Nobody wants to spawn facing a wall or a bottomless pit.
    • Put ****ing Magnum ammo on the map. No, Gunfighter Magnums don't ****ing count.
    • Don't use the stair piece without any kind of railing on the side unless you are desperately out of budget. And at least frame the bottom if you do, because it looks like a ****ing floating rabbit ramp otherwise
    • Don't put the ****ing cobblestone texture all over the map. Am I playing a Forge map or playing with Fred Flintstone's fruity ****ing pebbles
    • If you are making a symmetric map, design the bases first, especially if they're meant to house an objective. A tacked on fake titty T-Ramp is not a ****ing base.
    • Fix your ****ing sloppy ass terrain and make sure your surfaces are readable. Nobody wants to stand there with their balls in their hands wondering if their grenades will bounce straight or curve.
    This thread is two years late, but post something and I'll add to the list.
     
    #1 Goat, May 9, 2018
    Last edited: May 10, 2018
  2. Yeti For Hire

    Yeti For Hire Legendary
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    Alpine rocks are not allowed in 2018
     
  3. Goat

    Goat Rock Paper Scissors Scrap
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    only if you don't know how to use them
     
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  4. Xandrith

    Xandrith Promethean
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    domes are ****ing cool
     
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  5. MULLERTJE

    MULLERTJE ROGUE
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    If your piece count and theme allow it, try to build the best atmosphere and immersion you can. The canvas, custom skybox, fog, colors, lighting, sounds, details, FX or maybe a filter etc.

    You have the tools, mix and match but be subtle, beware of overkill.
     
    #5 MULLERTJE, May 10, 2018
    Last edited: May 10, 2018
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  6. purely fat

    purely fat The Fattest Forger
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    Don't listen to Goat on anything but art.

    But T-ramps are **** bases.

    I think gunfighters are fine especially if there is a DB on the map. There isn't a great option for shield burn in this game so having that helps with how dumb os can be especially if you are playing standard.
     
    #6 purely fat, May 10, 2018
    Last edited: May 10, 2018
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  7. Goat

    Goat Rock Paper Scissors Scrap
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    you guys arent gettimg the thread
     
  8. purely fat

    purely fat The Fattest Forger
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    nah i got it. It is just in my nature to derail things.

    I got something for your list.

    When designing a symmetrical map, actually design a base before you start making it. Tacked on **** is lame ****.

    Edit:

    Also, when doing spawning it is better to start with a low count and add and subtract. High spawn count are harder to properly weigh while testing.
     
  9. Goat

    Goat Rock Paper Scissors Scrap
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    Better but these are tips not rules.
     
  10. purely fat

    purely fat The Fattest Forger
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    nah designing a base should definitely be a rule. There is a reason for the t-ramp epidemic.
     
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  11. xzamplez

    xzamplez Ancient
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    Stop making unreadable and un-smooth surfaces. Having 3d textures is not worth sacrificing gameplay with unpredictable grenades and clipping.
     
  12. purely fat

    purely fat The Fattest Forger
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    Good luck getting that across at TerrainHub
     
  13. Goat

    Goat Rock Paper Scissors Scrap
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    Or don't make sloppy terrain
     
  14. purely fat

    purely fat The Fattest Forger
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    Well it is an issue you will have no matter how clean the terrain is. Unless it basically just a flat surface. It can also occur in non-terrain maps with heavy detail that are poorly clipped. I believe his statement comes from his personal preference for maps that would typically be considered more competitive outside of this community.
     
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  15. Xandrith

    Xandrith Promethean
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    Gunfighters do nothing

    Goat is significantly better than you at every aspect of both forge and design

    Go make another square with the grayscale filter applied and call it dark souls

    crab forgers can't be trusted
     
  16. Goat

    Goat Rock Paper Scissors Scrap
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    Surfaces should be smooth, period - not just for grenades, but for physics, so you don't thrust and go flying sideways. If it looks uneven, it probably is. Not really a matter of preference. Artistically there are times when I've wanted rocks to look jagged, but I usually do it tastefully so the majority of the play surface is smooth.

    But at this point people shouldn't expect to throw grenades up something like stairs. That's dog.
     
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  17. purely fat

    purely fat The Fattest Forger
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    That is true but I was more or less of explaining what I think he meant just based on what I know about his personal philosophy. I was just being condescending to him based on this.
     
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  18. purely fat

    purely fat The Fattest Forger
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    dude chill out. Goat knows I am not serious when I say that.
     
  19. Stevo

    Stevo Drunken Bantersaurus Rex
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    Don't build a map around a tree and expect a featured article on it.
     
  20. Goat

    Goat Rock Paper Scissors Scrap
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    lol i'll stay out of this one. But ya i'm an art guy obv
     

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