Seems risky to have all the power in top mid. Are there a variety of ways to assault that position? Better weapons that require leaving the power position to acquire? Really, what I'm saying to make sure that players have motivation to leave that power position. What would balance that position against the others in having limited "escapability" (the ability to escape a dangerous encounter) to counter the advantage of being up there. But from what I can see, that's done pretty well. Regardless, the map looks great, and I'm excited to play it!
What, like on this thread? Because I've watched this map develop all the way back to the block out stage and I wanted to stop by and see it completed? Also because I know Xzamplez and what I said was clearly a joke (even though it technically holds merit). Mind if I flip your question around because frankly I have absolutely no ****ing clue who you are and why you took the time to reply to my post lmao.
same could be said to you remind me why you're here again?[/QUOTE] What, like on this thread? Because I've watched this map develop all the way back to the block out stage and I wanted to stop by and see it completed? Also because I know Xzamplez and what I said was clearly a joke (even though it technically holds merit). Mind if I flip your question around because frankly I have absolutely no ****ing clue who you are and why you took the time to reply to my post lmao.[/QUOTE] remind me why you're here again?[/QUOTE] What, like on this thread? Because I've watched this map develop all the way back to the block out stage and I wanted to stop by and see it completed? Also because I know Xzamplez and what I said was clearly a joke (even though it technically holds merit). Mind if I flip your question around because frankly I have absolutely no ****ing clue who you are and why you took the time to reply to my post lmao.[/QUOTE]
Top mid controls the map because all three major routes cross through it. So, its only truly important if the other team has to cross to the other side, which is why Multi-Flag is its strength. Top mid has no power over flag spawns and low interaction with the corner interior portions. So, to answer your question: very limited power over the map as a whole is what keeps top mid from being over powered. Thanks. Let me know how it goes.