Ice Cap Zone Raceway

Discussion in 'Map Discussion' started by Shiningdragon7X, Apr 10, 2018.

  1. Shiningdragon7X

    Shiningdragon7X Legendary
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    Shiningdragon7X submitted a new map:

    Ice Cap Zone Raceway - Race track through the frozen wastelands of the Floating Island.

    Read more about this map...
     
  2. FRED lllll

    FRED lllll Legendary
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    Also to I forgot to mention the amount of scripted segments were the game bouncies me around through the map like I am in a bouncy house and I have no control. these segments are far to frequent
     
  3. Shiningdragon7X

    Shiningdragon7X Legendary
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    To be fair, vertical loops never worked properly on the mongoose in halo 5, but it wouldn't be ice cap zone without them. I do agree with the hallway with the sliders pushing back and the kill boundary. The initial idea was that the ice blowers above are pushing you back. Maybe if the kill boundary was removed and there were small arrows on the floor to guide in the right direction?
     
  4. Shiningdragon7X

    Shiningdragon7X Legendary
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    And in some areas such as the beginning, if there were no bouncers or sliders down the first incline and drop, you would basically tumble and roll around.
     
  5. FRED lllll

    FRED lllll Legendary
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    First and foremost thank you for taking my criticism seriously, means a lot.

    I understand what you are saying about the loop de loops, however with the use of man cannons in the loop de loops can be done and done properly. it may be more budget intensive and more autopilot based, however at the same time you would gain functionality for them and players would not spin out.

    Secondly, as for the ice blowers they are barely noticeable with the white color pallet. I understand what you were to convey, however, there is not enough definition in these objects, maybe giving the blowers and actual horizontal blowing motion and a small turret to blow out of would make them more clear. On top of this, the number of bouncers on the map ( especially ones on the section before with ice spikes coming out of the floor ) can be very poorly defined. I drove down that ramp with the small ice spikes before the blower section and felt that the game did not give me even the slightest chance to consider them a hazard because of their size. Honestly, a lot of this maps hazards or gimmicks just felt incomplete.

    Lastly, I understand your beginning sequence having some kind of autopilot FOR THE SCALE YOU BUILT IT AT. However, what this means to me is that your scale was not properly designed for the vehicles you made and maybe vertically squashing it a little bit, preventing some of the problems with flipping out.

    I said earlier make it an on foot race, which I think would greatly benefit your map, being that Sonic is an on foot, single jump, platformer. So making the game mode yourself could help fix a lot of the problems with the map. I would be more than willing to go in with you and show you what I am talking about. Granted, this may not fit your original intention and I would require serious alterations, however, you would be able to have even larger loop-de-loops, and you could have multiple routes and shortcuts requiring skill jumps. It could be really interesting if you look at some of the sonic game's gameplay and used it to inspire your map design.

    Overall I just feel like this is an early work with far too much-underused potential and it could be a great standard race type or possible something far greater. :)

    -FRED lllll
     

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