Gt: Nivalack Map: Accumulation (beta 2.7) Gametype: Btb slayer Link: https://www.halowaypoint.com/en-us/...Nivalack_90cf53e9-a2d4-4fbc-8560-b00484543105 Wasps have been removed from map and I've put more effort into providing cover for infantry, though I am a little worried the changes make vehicle paths too cluttered, so any pointers in that regard would be appreciated. (Edit 4/19) after some time, I made changes that felt more appropriate to feedback. Link has been updated, still looking to how I could better improve infantry cover.
I would suggest looking into adjusting some of the vehicle pathing at the edges of the map so that the map geometry itself provides cover for infantry. A slight elevation of only 10 world-units, as an example, is more than enough to provide cover along those long sightlines.
Map Name: Scarabeus Gametype: Awoken Player Count: 12-14 Info: No spawnkilling anymore (humans can't shoot or walk into the zombie spawn) The zombie spawn after the first door is better now, too, it was ridiculous before for the humans (it was directly above the humans, now there is a little gap right after the door, so if the humans push through quickly they can easily kill dropping zombies (there were multiple gaps before))... The punishing teleporters do not spawn as quickly anymore - if the humans play the game normally there shouldn't be any problems Map Name: Ironhall Gametype: Slayer, no radar please Player Count: 4v4 Info: 30 seconds after match start Sniper (left side of red spawn, 120s respawn timer) and Camo (lava cave, 120s) spawn in 60 seconds after match start Rockets (under red spawn, 180s) and OS (under white top mid, 180s) spawn in
Follow-up post for this map, renamed and improved based on last week's feedback. Map: Watchpoint Gametype: Slayer Player Count: 4v4 Map Link: https://www.halowaypoint.com/en-us/...01enigma_cfe99fc4-18f0-4e8c-8edd-bf6eb4a6ba69
map:keyes https://www.halowaypoint.com/en-us/...E ORK 02_1d992078-5bcf-4c50-a689-a036fe6bf1e1 players: 12 gametype: infection map: castle wars Copy players: 16 gametype: super fiesta ctf (look in my files on halo 5)
Gamertag: Cougar cleal14/lneedmorebleach Map Name: crossbow Gametype Requested: 8v8 assault or flags not fussed Short description: spawn and base/objective feedback Link to Map: crossbow map link (some miner layout updates have been made)
Gamertag: lneedmorebleach Map Name: not plaza Gametype Requested: 4v4 capture and secure Short description: idk if this has been done before but oh well Link to Map: modified plaza. not plaza so this is a game type i saw in a game and made ages ago but never got to play. it may not be to interesting since im using plaza as a control test and the mode is a standardized like game mode. quick rundown. its a single center stronghold (slightly larger) multi round 50 points to win best out of 3. the point rate is faster and you only need to hold the point for 2 minutes. there is a maximum of 3 rounds 5 minutes long. idk if you count this as a double submit since crossbow is a carry over but if you dont get to may people or if you feel like playing both ill just leave this here.
GamerTag: Starseid Co-Forgers?: Map: Tamala Gametype: Chromehounds Player Count: 8-16 Map Link*: Tamala Link GameType Link: Chromehound Link Description: Chromehounds is a map and gametype based off of a video game from 2007 where you could build giant mechs and compete in strategic warfare on a large scale map. In this Halo 5 rendition, players are given the choice between 2 Mantis types and 2 Scorpion variants and attempt to hold towers around the map for points. First team to 400, wins.
4v4 Slayer Map name...c block Map...link 4v4 block out , would like feed back on flow of map ,readability, base interactions , weapons
CheapBox v2 Map: drizzle (my nizzle Extra salt on the frizzle) Gametype: btb strongholds https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=CheapBox v2#ugc_halo-5-guardians_xbox-one_mapvariant_CheapBox v2_ede1ebbd-4285-41c2-ad31-3ffe7b4f29b0 Fixed the dumb static spawns that were left in the map.
GT: I MetaBreaker I Co-Forged: @icyhotspartin Map: Conduit Gametype: Slayer (FFA) Players: 2-6 Link: https://www.forgehub.com/maps/conduit.6560/ Description: A small CE-inspired map, with pipes, steam, and water everywhere. Good for small FFA matches (4P rec.).
Update for May 4th 2018. Besides the day being Start Wars day. I am moving to a new apartment as well and as a result will not be able to have the connections and set up I need to stream forged Friday. I'm sorry for any issues this causes. I'll do my best to make sure I have services ready to go for the next week!
GT: Soldat DuChrist Map: Bloodlet Throne (No Key) Description: A varient of BT without the Key mechanic, for a more traditional H5 experience GType: 2v2 Slayer Link: https://www.halowaypoint.com/en-us/...rder=Modified&page=1&gamertag=Soldat DuChrist