Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. Nivalack

    Nivalack Heroic

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    Gt: Nivalack
    Map: Accumulation (beta 2.7)
    Gametype: Btb slayer
    Link: https://www.halowaypoint.com/en-us/...Nivalack_90cf53e9-a2d4-4fbc-8560-b00484543105

    Wasps have been removed from map and I've put more effort into providing cover for infantry, though I am a little worried the changes make vehicle paths too cluttered, so any pointers in that regard would be appreciated.

    (Edit 4/19) after some time, I made changes that felt more appropriate to feedback. Link has been updated, still looking to how I could better improve infantry cover.
     
    #1761 Nivalack, Apr 9, 2018
    Last edited: Apr 22, 2018
    Max Extra likes this.
  2. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    I would suggest looking into adjusting some of the vehicle pathing at the edges of the map so that the map geometry itself provides cover for infantry. A slight elevation of only 10 world-units, as an example, is more than enough to provide cover along those long sightlines.
     
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  3. Nivalack

    Nivalack Heroic

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    I'll look into that, thanks for the suggestion
     
  4. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

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    Map Name: Scarabeus
    Gametype: Awoken
    Player Count: 12-14
    Info:
    • No spawnkilling anymore (humans can't shoot or walk into the zombie spawn)
    • The zombie spawn after the first door is better now, too, it was ridiculous before for the humans (it was directly above the humans, now there is a little gap right after the door, so if the humans push through quickly they can easily kill dropping zombies (there were multiple gaps before))...
    • The punishing teleporters do not spawn as quickly anymore - if the humans play the game normally there shouldn't be any problems

    Map Name: Ironhall
    Gametype: Slayer, no radar please
    Player Count: 4v4
    Info:
    • 30 seconds after match start Sniper (left side of red spawn, 120s respawn timer) and Camo (lava cave, 120s) spawn in
    • 60 seconds after match start Rockets (under red spawn, 180s) and OS (under white top mid, 180s) spawn in
     
    Max Extra and ExTerrestr1al like this.
  5. radar3301enigma

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    Follow-up post for this map, renamed and improved based on last week's feedback.

    Map: Watchpoint
    Gametype: Slayer
    Player Count: 4v4
    Map Link: https://www.halowaypoint.com/en-us/...01enigma_cfe99fc4-18f0-4e8c-8edd-bf6eb4a6ba69
     
    Max Extra likes this.
  6. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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  7. I MetaBreaker I

    I MetaBreaker I Spartan III

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    I wasn't there for the stream, was my MCC map played or no?
     
  8. radar3301enigma

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    There was no stream this past Friday.
     
  9. I MetaBreaker I

    I MetaBreaker I Spartan III

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    ooof
     
  10. Spaceork02

    Spaceork02 Legendary
    Senior Member

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    Max Extra likes this.
  11. lNeedMoreBleach

    lNeedMoreBleach Legendary
    Forge Critic Senior Member

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    Gamertag: Cougar cleal14/lneedmorebleach
    Map Name: crossbow
    Gametype Requested: 8v8 assault or flags not fussed
    Short description: spawn and base/objective feedback
    Link to Map: crossbow map link

    (some miner layout updates have been made)
     
    Max Extra likes this.
  12. lNeedMoreBleach

    lNeedMoreBleach Legendary
    Forge Critic Senior Member

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    Gamertag: lneedmorebleach
    Map Name: not plaza
    Gametype Requested: 4v4 capture and secure
    Short description: idk if this has been done before but oh well
    Link to Map: modified plaza. not plaza

    so this is a game type i saw in a game and made ages ago but never got to play.
    it may not be to interesting since im using plaza as a control test and the mode is a standardized like game mode.

    quick rundown.
    its a single center stronghold (slightly larger) multi round 50 points to win best out of 3.
    the point rate is faster and you only need to hold the point for 2 minutes. there is a maximum of 3 rounds 5 minutes long.

    idk if you count this as a double submit since crossbow is a carry over but if you dont get to may people or if you feel like playing both ill just leave this here.
     
    Max Extra likes this.
  13. Zaxari

    Zaxari Legendary

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    • GamerTag: Starseid
    • Co-Forgers?:
    • Map: Tamala
    • Gametype: Chromehounds
    • Player Count: 8-16
    • Map Link*: Tamala Link
    • GameType Link: Chromehound Link
    • Description: Chromehounds is a map and gametype based off of a video game from 2007 where you could build giant mechs and compete in strategic warfare on a large scale map. In this Halo 5 rendition, players are given the choice between 2 Mantis types and 2 Scorpion variants and attempt to hold towers around the map for points. First team to 400, wins.
     
    Max Extra likes this.
  14. radar3301enigma

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    Is there going to be a stream/testing tomorrow?
     
    Max Extra likes this.
  15. ARC1T3CTZ

    ARC1T3CTZ Heroic

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    4v4 Slayer
    Map name...c block
    Map...link

    4v4 block out , would like feed back on flow of map ,readability, base interactions , weapons
     
  16. ARC1T3CTZ

    ARC1T3CTZ Heroic

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    4v4Slayer
    Map name...c block
    Map...link
     
  17. CheapBox v2

    CheapBox v2 MCC Era
    Senior Member

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  18. I MetaBreaker I

    I MetaBreaker I Spartan III

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    icyhotspartin likes this.
  19. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Update for May 4th 2018. Besides the day being Start Wars day. I am moving to a new apartment as well and as a result will not be able to have the connections and set up I need to stream forged Friday. I'm sorry for any issues this causes. I'll do my best to make sure I have services ready to go for the next week!
     
    Mags, Buddy Jumps and I MetaBreaker I like this.
  20. Soldat Du Christ

    Soldat Du Christ Legendary
    Senior Member

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