What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    The space one actually has a skybox for being up in the sky of a world... try that. NVM... tree'd
     
  2. I MetaBreaker I

    I MetaBreaker I Spartan III

    Messages:
    160
    Likes Received:
    193
    I didn't see that skybox when I checked through those... is there anything I can use for this kind of map?

    edit: nvm ill just check later
     
    ExTerrestr1al likes this.
  3. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    see @MULLERTJE 's message above... look for that name of skybox on the space canvas
     
    MULLERTJE likes this.
  4. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

    Messages:
    2,833
    Likes Received:
    1,359
    Get rid of those ****in pallets.
     
  5. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

    Messages:
    2,394
    Likes Received:
    6,298
    Halo ring, blue planet, ascendence and somethingsomething.
     
  6. qrrby

    qrrby Waggly piece of flesh
    Senior Member

    Messages:
    1,970
    Likes Received:
    4,438
    Exosphere
     
    ExTerrestr1al and MULLERTJE like this.
  7. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    I believe exosphere is the one with the big blue planet... I think @MULLERTJE is correct. NVM I AM WRONG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
    #26387 ExTerrestr1al, Apr 6, 2018
    Last edited: Apr 6, 2018
    MULLERTJE likes this.
  8. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

    Messages:
    2,394
    Likes Received:
    6,298
    No Kirby is right. The blue planet one is called blue planet.
     
    icyhotspartin and ExTerrestr1al like this.
  9. I MetaBreaker I

    I MetaBreaker I Spartan III

    Messages:
    160
    Likes Received:
    193
    So how do I make it daytime-like, instead of more night-time looking? Just up the brightness on the distance fog? I think that should work.
     
  10. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

    Messages:
    2,394
    Likes Received:
    6,298
    Dude have you changed the skybox to ascendence?
     
  11. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    He ay not realize, its called lighting or something on the map settings page
     
  12. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

    Messages:
    2,394
    Likes Received:
    6,298
    Map options probably.
     
  13. icyhotspartin

    icyhotspartin Legendary

    Messages:
    1,449
    Likes Received:
    3,556
    while in forge on exosphere, hit Y, select 'map options', find 'lighting' or 'theme' or whatever it is, and then scroll through to 'ascendance' and then hit Y again and you should find yourself in the daytime place
     
  14. I MetaBreaker I

    I MetaBreaker I Spartan III

    Messages:
    160
    Likes Received:
    193
    Thank you so much (and everyone else too)! I haven't been near my Xbox all day, so thank you all for helping me out. I'm gonna make a map in the clouds, kinda a stupid fun BTB map. Thank you for the help, and I'll see you in map forums sometime soon (hopefully)!
     
  15. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945



    this is therapeutic
     
    #26395 Goat, Apr 6, 2018
    Last edited: Apr 6, 2018
    AceOfSpades likes this.
  16. I MetaBreaker I

    I MetaBreaker I Spartan III

    Messages:
    160
    Likes Received:
    193
  17. S0UL FLAME

    S0UL FLAME Mythic
    Senior Member

    Messages:
    904
    Likes Received:
    2,648
    Evolved stuff tonight, 6PM Eastern to 11PM.

    Hope to see some action
     
    Ryouji Gunblade and Daeklaw like this.
  18. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

    Messages:
    1,099
    Likes Received:
    3,062
  19. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

    Messages:
    686
    Likes Received:
    1,761
    I forged the Covenant doors for @Box Knows ' Dissident. Due to the report of @Foge yesterday we went into Forge to see what was wrong with the doors, since he said one was broken during a playtest. Thanks for that.

    So first thing we did was test each door individually, so basically walk through each of the doors in seperated time intervalls. The scripts worked as expected, there was no malfunction. The doors are not connected through scripts.

    Now, once we went into the doors (script brain boundaries) at the same time, at least one of them broke. So my question is, has anyone tested how many actions, messages, timers, overall scripts Halo 5 can handle at the same time? If I know that number, I will try to reduce the scripts that are going on.
    The test is repeatable, it proves that the scripting engine is capped at a certain number of actions simultaneously. First time for me something like this happened.

    @ExTerrestr1al @NOKYARD @Yumudas Beegbut


    Another problem, not related, is that my intro cams for Optic Prison don't show up at the moment. The outro cams work fine, since the engine can load all map assets before the game ends. Do I have to reduce anything for the intro cams to show up (1199 pieces at the moment)? It seems like a loading problem.
     
  20. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    I'd be interested to see that experiment in a recording or something... or maybe I'll just load up the map and try it myself. (yeah, that) Was your test to each walk into different doors simultaneously, or the same door?

    I don't know if there is a specific limit to # scripts executing at the same time. Unless his map is absolutely packed with scripting, I doubt you are reaching it.

    However, having spent more time engineering doors than probably anyone, there might be a necessary layer that could avoid this bug... i'll take a look.

    (goes to load map)
     

Share This Page