Dark Souls remastered is dog ****. Barely even a remaster. Lighting and colors actually look worse. What a joke.
60 FPS and 1080p is becoming the new definition of remastered, didnt you know? I expected this when i read that QLOC was doing the work. They pretty much just port games rather than development. Same **** happened with the Dragons Dogma "remaster." I planned on getting the DS1 remaster but got too hyped so i went and played through DS1 and then pumped out 3 playthroughs+1000G of DS3 last month so now i dont really care. If you dont already know about these games below then you will be happy to know there is still something to look forward to... April 25, Sinner: Sacrifice for Redemption - A boss rush souls clone with an awesome art style. Supposedly 2018, Code Vein - Bandai Namcos new souls game. Just pretend its not anime style.
I don't know why people who are capable of making games, people with resources, choose to completely copy another game. It's pathetic. In any case, if you're going to straight up copy a game, it had better be superior in every way or different in some major way. If it's not, and especially if it's worse, I have absolutely no respect for the game or its developers.
Well i'd say opportunity cost... simple economics. Developers are making smart financial decisions by copying proven concepts. Whether you respect a developer or the merit of their game doesnt mean anything. Besides its not like there isnt a ton of indie devs that pump out a mass of **** hoping to hit the lottery. Anyways at the current stage of my life where money and time is an important resource id rather play clones than the risk of new ideas that cant hold my attention after a few hours or even through the review. I dont know why but its really hard for me to get totally lost in a game like i used to so i'd rather go to what i trust. Im thankful souls is starting to get cloned. If you have a different set of standards for what will interest you then thats fine too. More power to you.
You say that but I bet you haven't even played all 4 souls games lol Also, it's definitely not a sure thing. The dark souls series has a lot of problems, but it's held up by incredible writing, level design, and decent combat systems with baller animations. Almost everything else in the game is really flawed in one way or another, so if someone copies the games and DOESN'T nail the things that make dark souls great, while copying the other **** parts of the series, the game is going to be bad from top to bottom and fail miserably. Then the question becomes, do you think these people are going to nail the level design and writing to make up for it? We can already see from the gameplay that the animations and combat are just okay, so will they make up for it by designing a world as good as dark souls or bloodborne? Probably not. They probably couldn't even if they had Triple A funding. You can't replace talent.
Sinner looks really dope. Reminds me a lot of Demon Souls. Is this an indy dev team? Code Vein looks like Devil May Cry shagged Dark Souls 3....... but with more anime. Idk how much I'd like that one.
Shadow the hedgehog is a misunderstood masterpiece. Little did everyone know, what the Sonic series was missing was assault rifles
I feel like finally adding vore into the sonic canon, and maybe even making it a game mechanic could help revitalize the series and lead it into an epic new direction
sonic/yakuza franchise crossover/shared universe? i can see it now - sonic adventure remastered with yakuza fighting mechanics ft. hi-speed chase sequences where eggman is a crimeboss who's trying to take over Tokyo in 1987 so basically yakuza but your character is a yakuza guy in a blue suit nicknamed 'sonic', and knuckles is a buff dude with knuckledusters, and tsils is your sidekick who always flips 'tails' (get it?) and instead of running, he is an aspiring drifter so like initial D but Yakuza - only you are not Takumi you are 'Sonic' sega could do this, right? they are shameless enough oh and you collect 'rings' by cutting off eggman's flunkies' fingers after battle like dark souls
did you guys ever watch "Sonic Underground"? Dude was a badass resistance fighter and it actually had good plotlines... think I found on Netflix a few years ago.
If you look back to when Quake, Doom, Wolfenstein, Unreal Tournament and Duke Nukem came out you could say the same things, this is just how ideas are iterated on and become a genre. Or even more recent; look at all the survival games that spawned after DayZ - probably all of them are trash, but that is definitely a genre now. Or all the battle royale games that popped out after the success of PUBG, we even had Fortnite surpass PUBG's record breaking numbers. EDIT: added UT
i see your point but 4 of those are the same developer - id soft basically created the 2.5D fps duke nukem brought a different tone to the gameplay, and marathon did the same -- divergent themes
compare that to From and the iterations they have made from Demon's Souls, Dark Souls and Bloodborne. Tone does not make a genre. Game mechanics do. Just happens that all of these Soulslikes are dark and gritty like Souls. Give it time and we will see some tonal shift.