The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. icyhotspartin

    icyhotspartin Legendary

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    @Ascend Hyperion thanks for running through the choppy version :^)
    Good feedback overall I think, though it may be too late to really change anything up too much geometry-wise.. perhaps the king hill will become a king... hole? Needs less power for sure, and the weapons/spawning will get an overhaul too
    And piece usage - Oy Vey stop your crying over frames, 1070/820P 12FPS is the ideal way to play halo 5
     
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  2. GrayishPoppy210

    GrayishPoppy210 Legendary
    Senior Member

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    Gamertag: GrayishPoppy210
    Map name: Old Yharnam
    Gametype: Hunted
    Player count: 16
    Description: an all new infection/linear infection style minigame based in old yharnam from bloodborne. That's all I'm giving you detail wise as I need to see how easy it is for players to pick up how to play. You should have no problems but I'm doing this just in case.
    Please note the aesthetics while nearly done still need work so don't judge based on these. I'm looking for feedback on stuff like framerate and just the gamemode itself.
    Screenshots:
    5afe6d21-3501-46bd-808e-bc1da217280f.PNG 15ffb2e9-655f-42ae-9ebe-85767c86abe5.PNG
    Map link: https://www.halowaypoint.com/en-us/...Poppy210_62479001-51a2-41b4-8d4c-fbbd4b335e51
    Gametype link: https://www.halowaypoint.com/en-us/...Poppy210_d29f463d-2210-4b44-a888-ef9ad083ebb5
    "Let the hunter become the hunted!"
     
  3. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Gamertag: The Grim Dealer
    Map Name: Conflux
    Gametype: 4v4 Assault
    Link to Map: Link


    Swapped OS and bomb spawn locations
     
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  4. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    Never mind. Will submit next week.
     
    #924 NOKYARD, Mar 22, 2018
    Last edited: Mar 22, 2018
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  5. Terferkda

    Terferkda Spartan III

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    Gamertag: xw Trifecta wx
    Map: Glade
    Gametype: BTB Assault
    PlayerCount: 16 Players ( 8 v 8 )
    Map Description: " All scientific data collected has resulted in the hypothesis that the planet has annihilated any natural life-form that attempts to grow on its surface, yet reasoning as to why or how is still unclear. "
    Forgehub Link
    Map Link
    [​IMG]
     
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  6. IIICLAESSICIII

    IIICLAESSICIII Legendary

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    • GamerTag: IIIClaessicIII
    • Map: Krakken v12.7
    • Gametype: BTB Strongholds
    • Player Count: 16
    • Map Link*: Krakken
    I have taken the spawn points out of the top of the bases but not have taken the second story out as a hope to maybe slow down the traffic through the second story but not necessarily eliminate it altogether.
     
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  7. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

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  8. Arpod

    Arpod Legendary
    Senior Member

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  9. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

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    Gamertag: Buddy Jumps
    Map Name: Scarabeus
    Gametype: Awoken
    Player Count: 12-14

    WIP Thread

    Changed the beginning a bit - no top spawns for infected until 30 seconds after start of opening door (light appears). This should give the humans enough time to position themselves next to the door. We'll see.
     
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  10. TimeDipper

    TimeDipper Legendary
    Forge Critic Senior Member

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    Gamertag: TimeDipper
    Map Name: Descendant
    Gametype: Big Team Strongholds, 16 Players
    Link: HaloWaypoint

    Description: BTB map based on Ark from Halo 3. Map has undergone major updates and tweaks since last playtest. Looking to test gameplay balance between power weapons and vehicles.
     
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  11. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Gamertag: The Grim Dealer
    Map Name: Conflux
    Gametype: 4v4 Assault
    Link to Map: Link


    Reposting just in case.
     
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  12. Riftocity

    Riftocity Spartan III

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    Gamertag: CrypTic Zerr0
    Map Name: Rooftop Plaza
    Gametype Requested and Player Count: Stronghold and 4v4 or 6v6 either work
    Short description: Its a map that takes place on the roof of a UNSC Navy office, the map is symmetrical and has multiple power weapons, with a low, mid, and high ground.
    Link to Map: https://www.halowaypoint.com/en-us/...ic Zerr0_a29fc132-355c-4d1d-ba95-61a1f1d86ea9
    Gametype Link (If needed): N/A
     
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  13. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

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  14. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Thursday 13 WILL happen tonight at 7pm CST and we need people! Join in and support your fellow forgers! Those who participate tonight will be given priority if they submitted a map and those who play will receive 1000 homeslices
     
  15. ARC1T3CTZ

    ARC1T3CTZ Heroic

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    MAP NAME: FUSION 4v4 slayer .. i couldn't get the link as my wi fi is dwn but the map is visible would like feedback on my art direction.. peace
     
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  16. lNeedMoreBleach

    lNeedMoreBleach Legendary
    Forge Critic Senior Member

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    Gamertag: Cougar cleal14
    Map Name: crossbow
    Gametype Requested and Player Count: 8v8 strongholds
    Short description: performance issues, general game play feedback, any note worthy feedback.
    Link to Map: crossbow map link
     
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  17. Riftocity

    Riftocity Spartan III

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    You guys still need players?
     
  18. IIICLAESSICIII

    IIICLAESSICIII Legendary

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    • GamerTag: IIIClaessicIII
    • Map: Krakken v12.7
    • Gametype: BTB Strongholds
    • Player Count: 16
    • Map Link*: Krakken
    • I removed spawns from the second story of the bases in an attempt to limit camping from the defending team.
    • GamerTag: IIIClaessicIII
    • Map: Raptors Nest 1.5
    • Gametype: Avian Infection
    • Player Count: 16
    • Shout out to Delta V for helping me with scripting on the centerpiece
     
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  19. Ryley

    Ryley Legendary
    Forge Critic

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  20. K a n t a l o p e

    K a n t a l o p e Promethean
    Senior Member

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    • GamerTag: King Kantalope
    • Map: Dodecahedron
    • Gametype: ForgeHub 1v1
    • Player Count: 1v1
    Basically one day after my D&D session I took a hollow dodecahedron, set it at an interesting angle, and slapped interesting engagement ideas around the map. It's all about angles, counterpositioning, crossmapping, pretty much just reading the other player and knowing the map's movement options. BTW the blue emmisives are teleporter exits that correspond angularly to the teleporter entrances.

    ddh2.png
    ddh1.png

    P.S. I haven't seen if this map has framerate on Xbox One O/S/X, but it's light on everything at the moment, so hopefully the prophets have me in their favor. :)
     
    #940 K a n t a l o p e, Apr 2, 2018
    Last edited: Apr 6, 2018

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