Anyone here good with windows 10? I deleted some partitions that were labeled at 100% free. I then tried extending my C:drive with the cleared up space. It wasn't allowing me to do that so I restarted my computer and now I'm stuck in the terminal with the message "error: no such partition. Entering grub rescue mode... " I can only enter the BIOS. On a scale from 1 - the future of halo, how ****ed am I?
@GrayishPoppy210 It is less the look of it and more just its existence that bothers me. I am 100% against changing someone's momentum immediately after they leave a teleporter. If they are walking, they should continue to walk after they teleport; not get hurtled across the room from a random spot on the wall.
Its not an afterthought, though. Its just the best way i could execute having a teleport reciever landing in that corner, without having the problems grounded tele recievers tend to have. I agree it looks a feels odd when youve never seen a tele lift before, but it serves its purpose well.
Thats a fine rule to have, i just dont share it. The only reason you feel this way is because you arent used to it. Its commonplace in other arena shooters. Teleporters in general make no sense, but they allow you to create designs that would otherwise not work.
https://www.forgehub.com/maps/thanatos.6156/ hello it's published basically done, as usual somewhat undercooked
Commonplace wasnt the right word. Ive seen it before. Quite a few times. Ive got custom map archives for UT, Quake, Reflex, Xonotic, Warsow, CS, etc on my phone, so i see a lot of maps. Reflex maps have it for sure. Theres a lot of silly things in shooters that are there for the sake of gameplay, despite lacking real-world logic. What matters is whether it serves its purpose or not.
"The only reason you feel this way is because you aren't used to it" Is the same exact argument multi made about the Oblivion teleporters when xzamples called them awkward, and now he's literally saying the exact same thing about his own telepoerter on his new map. I just want someone else to acknowledge how amazingly contradictory everything he says is. At this point, I'm interested in the psychology because before this I never thought someone could be this unaware of his own words.
@xzamplez Arena shooters generally follow a set of logic internal to either that level or the entire game. In neither case would walking through a glowing door only to begin falling out of the sky make sense. It is teleporting - it is unnatural, meaning that both the sender and destination are intentional (in game universe) regardless of how it is done (magic, technology, etc.) and nobody wants to be disoriented like that. Not to mention that having a teleporter like that is basically a get out of jail free card for anyone being chased, since there aren't many ways to counter a dude flying a mach one out of a wall.
I never said anything bad about Oblivion teles. I said theyve been done before (like tele lifts), but i never complained about them. My primary complaints with Oblivion were always lighting and pathing. Good try tho
I have to agree - the internal logic of the system and the aesthetics has to make sense. It is of course just a blockout, so we won't know what the finished product looks like, but it needs to make sense, and changing not just the physical location but also orientation, speed, and player relation to the floor is tricky. On Eternal Flame (yes yes, glorified octagon/donut hybrid for artistic and scripting experimentation, ok) I had that 'gate to eternity' teleporter that sucked in the player and spat them out from a scripted 'warp hole' in the sky. Even though there is consistency and internal logic that makes sense with the physics, the pieces, and aesthetics of that teleportation, it didn't really work unless you could anticipate which direction you'd be flying coming out, where your feet are, what your speed is - and you can't see the exit animation unless you're the other player, so it's kinda.. well.. glitter. And somewhat annoying.
Just hopping in to reply to that last sentence. It's actually insanely easy to counter, literally just nade off his forced destination. At least that's how it'd work in classic, can't speak for default.
“We”? Have you finally started identifying as Multi? Multi and i did. And the teleporter was never something i considered a contributor to the awkward movement.
You dont have to believe me. I have your opinion. If i find that testers are having problems with the area, i will consider making revisions.