Alright, you guys ready for this? I am opening pandora's box. Death pits are not competitive. Unite Forgehub against this view. @Box Knows The problem was a result of taking a really long **** on a very uncomfortable toilet and then sitting on the edge of a couch because of superstition watching games. BTW GO BLUE
Hey, Sparty is good to great. You guys just need to how to properly use the plethora of weapons you have. The fact that you are not constantly running langford off screens to get good lucks blows my mind. Also, the fact they let Bridges take so many two point jumpshots is just bonkers. He should always attack and needs to be put in more pick'n'roll situations.
(I didn't watch it.... I was actually in FL watching a Karate tournament. but there was a M fan near us we kept jabbing back and forth... looking at our phones for updates)
@purely fat Btw me and salty had a 45 min challenge yesterday to each make a playable 2v2 map (spawns, weapons) the whole point was to 1v1 and enjoy how dog it was. Greatest h5 experience I’ve had
Those are always fun man. I got some forging to do tonight but we should play some 2v2's as well. @SgtSlaphead finish the triangle.
@purely fat finish your Extraction Map! (see, I went two posts without name dropping one of my projects)
I'll set it up, but I got to do this other map first because somebody is waiting to do their part on it.
Sik thinks it will be ready by the weekend I think. Or will at least be close. I'll make sure that I go on the asym as well and get it ready.
That's the thing man. Simple room based asyms all end up playing similarly, even more so in this game because of the ridiculous movement abilities. I personally think you're stuck in the mindset that you're designing for the older Halo games where room based maps did work very well, but there's not much you can do in Halo 5 to make a room based map stand out and really play great. If you're only designing for classic settings, it's probably a slightly different story, but you should really challenge yourself to make something different that works better in this game, anything but a room based map.