Pretty big update to Carbide--special thanks to DeltaV and D4rkDeath who helped me out with spawning and layout! One test showed that gameplay flows much better now, and there is no spawn trapping at blue base. More cover has been added to junction, and some of the long sightlines are broken up. Sightlines are broken up. There is now another path from blue spawn to the rocks over junction, Piston room has been opened up. There is now much more cover at blue spawn. More cover/sightline blocking has been added to yard. There is now a tunnel from yard that connects to the junction-piston tunnel. Another path out of blue spawn. Map Link.
Since Forge is DOG i'm going to be posting concept art instead. I'm not a professional so go easy on me. This is something I shared a while ago that I made a few slight adjustments to.
I really like the lighting you've done on it. Unless I'm interpreting it wrong, the perspective feels off. That signature is on point though.
Perspective might be off because I didn't really adjust that. There's too many layers and I didn't want to flatten it.
Yo there's some z fighting off on the bottom right there. Other than that, looks tight. Reminds me a bit of that one map you deleted with the tree.
Valuable lesson for all of you. Do not sit on your testicles. It will stop you from being able to sit.
I love how Dweeb always complains about the lack of good Covenant maps and then comes with this epic ****.
Well if it wasn’t for salty it wouldn’t have been possible. I came up with a layout he really liked (mostly just macro) and we went from there. He is responsible for how good it looks and adding some cool micro geometry. IT WAS ALL PART OF MY PLAN TO GET A GOOD COVIE MAP