The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    I am revisiting a mini-game mode which i had given up on after a scripting update hopelessly broke the map. I have refreshed the map with new geometry and scripts. The entire map is driven by 9 timing scripts (as opposed to the original 224), and is consistent and smooth running.

    The map takes any team based game type and turns it into a strategic mini game. It's setup for all game types but plays best with Stronghold. pics

    The original mode, which i am testing here, required energy based weapons due to the fact that projectiles could pass through glass. Glass now blocks projectiles so i will test them in the next round.


    Gamertag: runNOKYARDrun
    Map Name/Link: Keyhole Nine-25
    Gametype/link: Strongholds-25
    Player Count: 4v4
     
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  2. Ryley

    Ryley Legendary
    Forge Critic

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  3. qrrby

    qrrby Waggly piece of flesh
    Senior Member

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    #863 qrrby, Feb 15, 2018
    Last edited: Feb 15, 2018
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  4. Daeklaw

    Daeklaw Spartan III

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  5. ARC1T3CTZ

    ARC1T3CTZ Heroic

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  6. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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  7. ArKer Spectre

    ArKer Spectre Heroic

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  8. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Gamertag: The Grim Dealer
    Map Name: Flipyap Ressurection (temp title)
    Gametype: 4v4 Capture the Flag
    Link to Map: Link


    -Scaled down both bases and revised their layout
    -Adjusted lines of sight in the back half of the map near Stage
    -Redesigned what used to be Red/Blue Alley to be an actual room with another path up to Stage
     
  9. Studbeasttank

    Studbeasttank Legendary

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    Gamertag: Studbeasttank
    Map Name: Extract Test 3
    Gametype Requested and Player Count: BTB Strongholds, 16 players
    Short description: A WIP BTB map set in a mine or refinery or something.
    Link to Map:
    [​IMG]
     
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  10. FRED lllll

    FRED lllll Legendary
    Senior Member

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    Gamertag: FRED lllll
    Map Name: Abyss
    Co-Forge: ZombieDyer5
    Gametype: FFA (Free For All)
    Player Count: 6 Players
    Map Description: an old co-forge by me and ZombieDyer, designed for all core game types.

    Map Name: Abyss Remastered
    Player Count: 6 Players
    Gametype: FFA
    Map Description: A Remake of an old co-forge between myself and ZombieDyer5.


    Differences: I Re-Scaled the original in multiple different ways to make it play better, for instance, the long hallway that leads to the bridge was shrunk, the bridge by main room is lowered down and has a shorter length. The main room was shrunk. An extra hallway was added up to the sniper platform. The wrap around between the two rooms was added. More lighting was added. Spider room was rehauled. I opened up the bend around the long hall with the DMR and added a small crouch walkway. Hope you enjoy!

    Original:
    [​IMG]

    Remastered:
    [​IMG]

    Final Statement: Please play both in the order from top to bottom. So play a full FFA on the classic and then play a full FFA on the remaster. Thank you.
     
    #872 FRED lllll, Feb 21, 2018
    Last edited: Feb 21, 2018
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  11. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Map: Lineage
    Gametype: 4v4 Slayer and 4v4 Strongholds
    Note: This map is really big and im trying to determine an optimal player count. If you get a chance to test it twice, please run 4v4 slayer first to see the pace and if its too slow, please make the 2nd game 6v6 Slayer instead of 4v4 Strongholds.
     
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  12. TheAmazingE 123

    TheAmazingE 123 Legendary
    Senior Member

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    Gamer tag. TheAmazingE123
    Map name. UNSC Sentinel
    Game type. Infection.
    Player count. About 12ish
     
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  13. FRED lllll

    FRED lllll Legendary
    Senior Member

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    @Ascend Hyperion I am just wondering if you have been updating the spreadsheet, It been a while and the earliest I can see on it is November 30th of 2017.
     
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  14. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Gamertag: D4rkDeath
    Map Name: Ancestor
    Gametype Requested and Player Count: Big Team Assault
    Short description: Rocks were lowered looking into bases to not see so much into the bases from 2nd tier, small weapon tweaks, spawn tweaks. I am mostly looking for spawning feedback and looking into the base from the second tier (they should be able to see into it some, but not fully, pushing players down to the 1st tier if they want to try to pin). Also, this is a MM update test including adding Assault into the playlist.
    Link to Map: https://www.halowaypoint.com/en-us/...4rkDeath_76ab4002-5520-4777-99ee-42b583fc8360
    Gametype Link (If needed):
     
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  15. TimeDipper

    TimeDipper Legendary
    Forge Critic Senior Member

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    Gamertag: TimeDipper
    Map Name: Dispelled (v2)
    Game Type: Big Team CTF, 16 Players
    Map Link: [HaloWaypoint]
    Short Description: Spawns have been redone to allow more spawns near or in the team base rather then by the neutral structures. Weapon tweaks.
     
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  16. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    The spread sheet reached capacity. I havent started a new one. Ive been providing verbal feedback upon request.
     
  17. D3LTA V

    D3LTA V Legendary
    Senior Member

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    Gamertag: D3LTA V
    Map Name: Risen MM 1.1
    Game Type: Big Team Slayer, Big Team Strongholds, 16 Players
    Map Link: https://www.halowaypoint.com/en-us/..._D3LTA V_cc761af3-b84c-40d5-a960-be372dedf633
    Short Description: Terrain has been redone to give better sightlines on the ground. Wasp is less powerful now. Weapons have been modified. Bases have been tweaked to be more useful. Old power spots have been nerfed.
     
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  18. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

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    Gamertag - PharmaGangsta1
    Map - Eglin
    GT - Slayer
    > Player Count 4v4
    Link
    WIP Thread
    The design has many areas that cannot be reached aside from one or two routes, so (time for honesty) trying to figure out the map may lead to a flat and frustrating first game. The map has a focus on one strong pickup and two weaker ones, and I plan to take it along an Arabic art style. (I have more written up in the wip thread if you're interested)

    I threw on a new color palette and please let me know if it sucks because I'm colorblind and stupid
    new1.PNG
     
    #880 PharmaGangsta1, Feb 22, 2018
    Last edited: Feb 26, 2018
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