Box Knows submitted a new map: Box Town - Vertical asymmetrical 2v2 map with a ghost town theme Read more about this map...
You certainly love boxes dont you? lol. Man those aesthetics looks pretty cool and rustic like halo 3. A lot of people dont incorporate wood pallets and planks into their maps smoothly, but i think you crushed it. Nice work.
Looking forard to giving this a play when I'm next home as well as checking out them sweet sweet aesthetics.
I've liked this map ever since I built it for you. Great job on the skin, I'm down to **** on you in style now.
I'm loving the style of this, you have captured quite the atmosphere. I'm definitely going to have to run a few games on here. While I was in forge I did notice a few small things however: • There is a small geometry gap in the sentinel beam room, up the ramp from the teleport in the corner between two walls. One extra object in there should fill it up. • There are several more gaps between the rocks and the walls near sniper. Looking down into the pool you can see how the water extends out from the pool and under some geometry in a few places. • It seems like there should be some indicator for teleport exit locations like there are for the entrances. It's not strictly necessary as players can learn them easily enough, but it would make it that much easier to remember during a fast paced match. • One of the two windows looking out onto the backdrop is clear while the other is yellowed. The clear one looks as if there is no glass at all, partly due to the yellow window next to it and partly due to how dang clear it is. Two ravens hit the thing while I was in game and left complaining about glass cleaner. • The pallet floating in the pool should probably have a soft kill on it. I know, anyone who goes in there will inevitably die anyway, but it prevents hiding and keeps the match moving if anyone tries it. • I'm not sure I understand the fenced off room by blue initial. There's one way in, one way out, and nothing inside. There is a line of sight down the hallway I guess, so that could be worth going in there for? Not sure if necessary, but if it doesn't cause any problems whatever. • The splinter grenade on the tiny platform in the small pool seems excessively risky. I know those things are powerful in the right hands, but the risk required comes across as way too high. I guess it depends who is playing the map and how good they are with those.
yeah this all comes back to the 95% done part haha. I got impatient and will be working on it still. I felt it was to a point I could at least release the map. That hole I knew was there, but thanks for mentioning it I forgot about it. I’ll have to look into the pool thing, not sure what you mean I’m working on teleporter readability still I will definitely change the window I forgot about the pallet lol will fix The fence part by blue spawn is there to check the weapon spawn without going down the stairs, but by doing so you are pushing yourself further back into the room The splinter nade is for LOLS haha I really appreciate the feedback though, I forgot about some of the holes I never fixed. My main thing right now is the teleporter readability issue, but I will fix the holes as I go. Thanks again 95% haha
No prob, I love looking at maps and giving feedback. Reminds me of the Tester's Guild from yet olden days. The fenced room makes more sense to me now. It's unconventional but if it works it works. For the record the pallet in the pool got a laugh out of me. I liked how they were all over the map in weird locations. And really, is any map ever 100% complete?
Yeah the rooms a little weird but it grew on me. I was debating whether or not to change it. Lol yeah I have to have my random pallets everywhere
It's not often you see a map worth playing in the release section around this time. Even if it's a re-release (a beautiful one at that), it's still 10x better than all the slop that gets left out to dry around here.
I sign in, I want to say like once every 6 months when it comes to Forgehub... ... I signed in just to say Holy ****. You're mindfucking me right now. I don't typically prefer how Halo 5's maps tend to look - but this blows my mind. As a fan of Ghost Town's aesthetics - and a person who very much disliked Ghost Town's gameplay... A job well done sir. This is porn.
I've seen you work on this reskin for awhile now and its great to see it released. Watching some of the clips the map looks really fun to play and the theme drives it home. I wanna see more work like this because this is Beautiful. Great Work!
I’ve been updating it and unfortunately it loses search visibility every time I save over it. I’ll get on soon and fix it