Looks cool. But I raced it just now and found several issues. 1.) The serpent idea was nice but copy pasting him 3 times around the map was pretty lazy. Also just using the same copy pasted aesthetics was lazy as well (the pipe coral, the alien plant and rocks.) The 2 things I liked were the cave section and the manta ray. But as a fellow race forger whos forged race since 2010 you have many changes to make if you expect this track to win. Start with using max piece count. 1200/1600 shows that theres alot more you could have done with the map than just copy paste the same things over because "immersion" doesn't mean anything if looking at the scenery tires you. Add more color, add more flare. Think of an ocean floor and replicate.
I appreciate the feedback but through experience with using a lot of objects, especially the natural ones, you get up near the 1600 mark, the physics budget is near max and sometimes causes scripts not to work. I'm sure there are probably ways around this that I will look into and I do agree that maybe some more color might add to the theme. I don't consider myself a lazy forger either. I just don't have a ton of time to dedicate to making super intricate maps. Thanks for racing it and again for the feedback.
...did you hear the little lobster sing "unda da Sea..." Another fun Jacques Cousteau approved adventure. Looks Really Cool.