That is the most difficult thing to explain to someone... the bane of my existence. I try to carve out a small amount of time to forge/script, and i get **** for it like i never spend time with her, which is absolute bullshit. That is why i mainly just fall asleep whenever i sit down to do complex logic stuff...
Considering most maps built inbforge are not even serious creatuons, you are inbthe top 1% of forgers... you should also start to believe in yourself a little while still being open to learning. Self-deprication will only take you so far.
Look at all you nerds pretending you have girlfriends My wife's day begins and ends sooner than mine so I only forge and play when she sleeps.
and by so far you mean all the way. As long as it isn't blind self-deprecation and you haven't set your standards too far out of your reach it can be a really good thing. I think it is an important tool to keep your ego in check and keep you from being too emotionally attached to your creations.
My wife used to complain when I used to forge too. I mean, you think about how long it took to geomerge in Halo 3 before ghost merging was discovered? Sheesh. She was definitely getting ignored. But yeah, my main forge Time was when she went to bed and I’d power forge until late morning. Then she didn’t like going to bed alone (lack of the D most likely) and after awhile I just couldn’t take being that tired after forging so late. Now I’m so busy building my new house I have no time for any fun, it’s so draining. Almost done though.
I thought it would be, but this part sucks. Painting every single wall, every single base board and trim, all the doors, all the shelves in the entire 2,000 square foot house. It’s exhausted me beyond anything I ever would have thought. Now wife AND kids are neglected by me lol. I go to work, go home to eat and change then go to the new house and work all night. Everyone is asleep when I get home. It’s almost done though.
The lost demon in the asylum basement is another retarded boss because he has two attacks that have invisible hitboxes, the only way to counter them is by dying multiple times and feeling them out. His forward blast also creates two hitboxes next to his legs which is unpractical Cool tip though i found out of you roll right when you hit the ground he wont immediately aggro you so you have time to heal after the fall
I don't remember having too much trouble with him. I thought most of his attacks were pretty easy to dodge but then again I always play fast roll builds in that game for the invincibility frames.
I was gonna post this last night but I was half drunk: @qrrby dude take some ****ing xanax and chill. Yes, some people don't have an artistic bone in their body. You tell them to draw a circle and they'll either end up with schematics to a nuclear fusion reactor, or something that looks like it was put through one. That's life, and if you find yourself in the latter category, tough luck. Expressing your emotions creatively through art is different for everyone. Fortunately, level design is only half art. The things revolving around gameplay and even color theory are pure science, and unless you are a new earth creationist, you can actually learn that half. I was always a creative person, but I knew **** all about level design when I started forging in this game. You can get by with some knowledge of how to play Halo, but making a map actually play well is something you just need to be diligent in learning - and more importantly, evolving. Developers who are paid to do it don't even know what they are doing most of the time; the simple truth of the matter is that it requires a conscious and ongoing effort to learn how to balance an environment and read player behavior. You aren't just going to happen upon that by trial and error - although you might learn some valuable lessons that way. Nevertheless, you need to constantly aware yourself of the fundamentals and approach it with the right mindset. If not, you'll just be spinning wheels. The most important skill an artist can learn is to stop looking at the road ahead and focus on the road they are on. Otherwise, you will not only hit every pothole that shows up in front of you, but also lose sight of how far you've already traveled. Are you better than you were when you started forging, or are you a crab going sideways? If you're the latter, then clearly you aren't challenging yourself to do things out of your comfort zone and grow beyond what you are already capable of. In other words, your car is idle, and you're wondering why other people are passing you. But don't make the mistake of looking at other cars on the road and feeling like you're falling behind just because they've traveled further than you. Rest assured, half of them still feel the same way as you, so you shouldn't ever make that your reason for doing design. We all know Forge is DOG by now. Accept the limitations, but don't put your own growth in some arbitrary box. Pick somewhere and go from there at the pace you are comfortable with. Unless you are lazy - then you have no right to complain.
I know you're half joking but that's such a cop-out. If you don't want to be the best, then fine. If you do, stop making excuses. The end.