Oh you already posted it, it does look awesome but I hope we have the options to make it a little less darker.
Guardian set at night with a blue atmosphere to it. Warlock remake first Slayer test. 0.6 Forge advanced lighting options and rgb lights in action.
It was over-shot, as it stands -- "It's done when it's done". They don't want to put out an MCC, it's purely in the bug testing/squashing phase. (Roughly every week they put out updates on their blog)
You have a server for this game? Alright let me get my PC hooked back up lol. Will hook it up tomorrow as I bowl tonight and will be to intoxicated to handle it.
setting up computer equipment on a cocktail of PBRs and Steel Reserves, not recommended. (and voids warranty)
Currently no, but come 0.6 I will. I'm modeling it after The Arena from Reach. Still debating on its identity in terms of maps and gametypes.
I can feel it, unk also has many tricks up his slleve for after 0.6 releases, I expect this forge to be on par with H5's forge minus shadows. Good thing we got textures o make up for it!
Anyone familiar with installing this correctly that wouldn't mind jumping on TeamViewer and setting this up for me?
They are making a new launcher for 0.6 so you'll have to fresh install anyway. Installing 0.5, the current version, goes as follows: Go to https://eldewrito.com/download Skip to 1:07 and follow this tutorial (also shows how to install mods off the FMM manager) Edit: One last thing, 0.5 is very different when compared to what 0.6 will be like from the weapon balance to even the overall look. It's pretty unpolished but it works for what it is.
Full demonstration of the new tools and assets (time-stamps in the YT description): Reddit post write up: https://www.reddit.com/r/HaloOnline/comments/7pybju/eldewrito_06_forge_footage_full_90_minute_forge/
Can I be the adopted stepchild that lives under the stairs? My first time seeing the forge for Halo Online, looks pretty impressive with all those textures choices. Are there different canvases? What's the object limit?
Object limit is easily 10x bigger than Reach or H3. No specific canvases, but you can universally forge on any map. There is an object you can place down to remove all boundaries so you pretty much have unlimited space. The map "Edge" has a ton of clipped geometry outside of the map, so it's pretty much Forge World 2.0 (Or, how I like to call it, "Forge Canyon").