The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. KeeLoker

    KeeLoker Legendary
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    GT: KeeLoker
    Map: Operation: Tidal Wave
    Gametype: Standoff
    Players: 12
    Description: Old school linear infection map set on Riptide.
    Changes:
    - Adjusted the spawn times of the infected to make it less overwhelming for the humans
    - Added more waypoints to inform the humans of where the infected can come from
    - Decreased the amount of time it takes to wait for the 1st door and the elevator
    - Changed the traits of the infected to make it more interesting to play as them:
    - Alphas are stronger than the regular infected but don't move as fast. They are able to ground pound the humans but it is used more to confuse and close the distance on the humans rather than deal damage
    - Regular infected are fairly weaker than their Alpha counterparts but are able to use thruster twice in quick bursts to try and juke out the humans; however, the recharge delay on it is fairly long so use it wisely.

    Hopefully this will make it more balanced and provide more interesting gameplay for both sides. I do expect some tweaking will be needed to be done on the traits after testing.
     
    #821 KeeLoker, Jan 7, 2018
    Last edited: Jan 11, 2018
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  2. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
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    Reskin of NOKYARDs avalanche remake. Updated since playing last week on forged friday.
    • GamerTag: L1MN0DR0MUS
    • Map: Floodplains
    • Gametype: BTB CTF
    • Player Count: 16
     
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  3. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

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  4. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    Damn, i keep forgetting to submit the current Classic Playlist candidates to your lobby. If i forget next week can you ping me in the Classic Playlist Discord please @Ascend Hyperion.
     
    #824 NOKYARD, Jan 12, 2018
    Last edited: Jan 12, 2018
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  5. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    @L1MN0DR0MUS

    The spawns seemed to be weighted weird. I dont know if you changed settings or if the spawns are too grouped up but most players reported respawning in the same spot over and over again. Additionally, players can jump behind the Elite statues in the bases and fall out of the map. I think that's on Blue side but check both. I think in all bases you can get stuck behind them.

    The environment reskin was a neat idea and parts of it look good and in-place but the base exteriors are super plain. Like almost obnoxiously so.
     
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  6. NOKYARD

    NOKYARD GrifballHub
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    Yeah, the flat pieces look out of place.
     
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  7. KeeLoker

    KeeLoker Legendary
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    GT: KeeLoker
    Map: Operation: Tidal Wave
    Gametype: Standoff
    Players: 12
    Description: Old school linear infection map set on Riptide.
    Changes:
    - Revamped the second holdout room:
    ~ Got rid of the third zombie path in the back catwalk
    ~ Added an infected path through some pipes
    ~ Added a barrier in between the entrance to the second room and the elevator
    ~ Decreased the time it takes for the door to open to the next room
     
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  8. The Grim Dealer

    The Grim Dealer Forerunner
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    Gamertag: The Grim Dealer
    Map Name: Flipyap Ressurection (temp title)
    Gametype: 4v4 Capture the Flag
    Link to Map: Link


    -Created/expanded lines of sight
    -Replaced BRs with DMRs
    -Removed Carbine
    -Moved Scattershot to Top Mid

    The 2 top-most changes are mostly for the sake of making flag runs a bit harder, as I still feel it's a bit to easy to get away as a flag carrier. My hopes for these changes are to reduce the amount quick flag caps, and as a result, quick matches.
     
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  9. Arpod

    Arpod Legendary
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  10. NOKYARD

    NOKYARD GrifballHub
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  11. FRED lllll

    FRED lllll Legendary
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    GUESS WHO IS BACK!

    Map Name: Bogged Down

    GT: FRED lllll

    Gametype: Team Conquest (ZombieDyer5)

    Description: The Natives and Settlers disputes have gone on long enough, its time for action... Inspired based on the battle of Jamestown

    Player Count: 16 Players exactly.

    Authors Note: Designed for extremely fast paced gameplay, were it feels like you have more enemies than just 16 players
     
    #831 FRED lllll, Jan 17, 2018
    Last edited: Jan 18, 2018
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  12. Ryley

    Ryley Legendary
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  13. D4rkDeath

    D4rkDeath Legendary
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    Gamertag: D4rkDeath
    Map Name: Starkiller Base
    Gametype Requested and Player Count: 4v4 core team slayer
    Short description: Inspired by Battlefront 2’s Starkiller Base and of course Star Wars episode VII. Asymmetrical layout for solid 4v4 or medium paced 2v2. Multiple changes and tests already, please break my map.
    Link to Map: https://www.halowaypoint.com/en-us/...4rkDeath_5ce695a4-3f48-4c01-9901-4f1a0cb7cdde
     
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  14. Foge

    Foge Staff
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  15. NOKYARD

    NOKYARD GrifballHub
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    You can pull Avalanche Classic if you need more time to test the classic maps.
     
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  16. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
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    • GamerTag: L1MN0DR0MUS
    • Map: Floodplains
    • Gametype: BTB CTF
    • Player Count: 16
     
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  17. Flippant Solutions

    Flippant Solutions Legendary
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  18. The Grim Dealer

    The Grim Dealer Forerunner
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    Gamertag: The Grim Dealer
    Map Name: Flipyap Ressurection (temp title)
    Gametype: 4v4 Capture the Flag
    Link to Map: Link


    -Restricted some sightlines and pathing
    -Removed the two Grav Lifts at Bottom Mid
     
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  19. Mr High Hopes

    Mr High Hopes Heroic

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  20. FRED lllll

    FRED lllll Legendary
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    -removed map-
     
    #840 FRED lllll, Jan 23, 2018
    Last edited: Jan 23, 2018
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