What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Goat

    Goat Rock Paper Scissors Scrap
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    Nominated for post of the year.
     
  2. LargerFiend

    LargerFiend Legendary
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    I usually spend one or two hours every few days for around a month on a map. getting it done in 3 days is definitely not the norm for me lol. Also half the **** on this map was ripped from other projects. I didn't do as much work as you might think!
     
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  3. a Chunk

    a Chunk Blockout Artist
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    So basically, what you're saying is that all of your maps are garbage. :yes:
     
  4. Goat

    Goat Rock Paper Scissors Scrap
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    Everyone obviously goes at their own pace, but not all maps are created equal. If you already have a layout or a good set of art assets in mind, it's not going to take that long to make something out of it. But designing a new layout with new art is a different story, especially if it's an unorthodox design.

    On average, it takes me 7-10 days to brainstorm an art style, design a few layouts, get others in to help solve problems, and iterate before I reach a point where it's time to clean it up. That's usually where I'll run into most of the roadblocks, pull my hair out, punch a puppy, get wasted to forget it all happened, and then wake up with a hangover and a different map.

    BUT if I make it past all that like I have on my last few maps, I still have to rebuild the damn thing. Everything up till that point has been loosely defined, so going in and inking over those sketchy lines is a long and meticulous process. It's like climbing a mountain and then sighing when you reach the peak, before you look down and realize you still have a long way to go.

    I've posted a lot of sketchy maps before, but I don't think I've shared any of my polished stuff yet. The last thing I did in 3 days was my [ONLY] castle map. It takes a long time to clean stuff up and it's only going to get longer in the next Forge. But hopefully it's at least easier.
     
    #23244 Goat, Jan 9, 2018
    Last edited: Jan 9, 2018
  5. CertifiedChamp

    CertifiedChamp Legendary
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    The next forge will make castle maps even better
     
  6. HeX Reapers

    HeX Reapers Legendary
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  7. S0UL FLAME

    S0UL FLAME Mythic
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    What's up buttwaffles

    Today is the day I'm posting the first half of my Restoration Series. I've gone back to my first three maps and have given them face-lifts, spawning fixes, consistent 60 frames per second, and best of all, Magnum Ammo! You're welcome Multi.

    First we got Strangle.
    [​IMG]

    Simple aesthetics, Doomy Quakey Unreal feel, fast paced action for 2v2 and 4v4.

    Next we got Golem.
    [​IMG]

    Some dumb rock monster left his hand in front of a fortress. Go fight on it or some ****. 2v2 and 4v4 babyyyyyyy

    And last we got Zone Art.
    [​IMG]

    Modern Art museum that got overrun by offended Spartans. Brought their guns into the debate. 2v2, 4v4

    This is only the first half, I got some more **** coming your way. Love it, hate it, whatever.

    Just have fun.
     
  8. Goat

    Goat Rock Paper Scissors Scrap
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  9. ExTerrestr1al

    ExTerrestr1al Promethean
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    (Picks up defibrilator, proceeds to do cpr on 4chub...)

    Almost there... new visual fx for Extraction beacons... (still needs a little work)

    http://xboxdvr.com/gamer/ExTerrestr1al/video/42243065

    (EDIT: are my videos always hard to load on xbdvr? it might be the higher refresh rate of (60) )
     
    #23249 ExTerrestr1al, Jan 11, 2018
    Last edited: Jan 11, 2018
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  10. purely fat

    purely fat The Fattest Forger
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  11. CertifiedChamp

    CertifiedChamp Legendary
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    no
     
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  12. purely fat

    purely fat The Fattest Forger
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    shitpost
     
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  13. a Chunk

    a Chunk Blockout Artist
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    That only took about 100 days... You still owe us about 20 more pictures to fulfill your promises. :devil:
    #neverforget
     
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  14. purely fat

    purely fat The Fattest Forger
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    Don't you worry just give me 100 more days
     
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  15. MartianMallCop

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    A shower thought To follow up the brilliance of Stronghold infection:

    In Halo 6, to more accurately represent quantum teleportation teams should lose a point in slayer every time a player enters a teleporter because matter is disassembled on the sender end of teleportation and that means it would count as a suicide.
     
    #23255 MartianMallCop, Jan 11, 2018
    Last edited: Jan 11, 2018
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  16. GrayishPoppy210

    GrayishPoppy210 Legendary
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    You know what. That could be a good mechanic. Teleporters may be useful but if you lose a point for going through it they could become more tactical. Of course you'd always get that 1 guy on your team spamming the teleporter so you lose.
     
  17. purely fat

    purely fat The Fattest Forger
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    Me
     
  18. ExTerrestr1al

    ExTerrestr1al Promethean
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    might be a little too "treky" but, you could have a random roll of the dice to see if the teleporter will have a "transporter accident" and phase you into a wall and kill you... risk/reward :D
     
  19. MartianMallCop

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    While we're at it there's always a chance that your rocket launcher's tube could get clogged and the rocket could explode in your face.
     
  20. a Chunk

    a Chunk Blockout Artist
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    I need a Teleporter Feed showing up on my screen. Teleporter Markers would be even better, so I know if a teleportation has been successful.
     

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