What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. MULLERTJE

    MULLERTJE ROGUE
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    Your boss owns you 100 big ones right?
     
  2. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    That was only if i won. Its all good though. Multi liked one of mine best and NGA liked the other so Im beyond happy with the results. I never entered for the money anyway.
     
  3. ExTerrestr1al

    ExTerrestr1al Promethean
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    next, @Chronmeister should make a spanish-themed key map titled....

    ...wait for it....








    CHRON-KEY-STADOR

    -
     
    #23183 ExTerrestr1al, Jan 8, 2018
    Last edited: Jan 8, 2018
  4. DudeWheresMyHog

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    Thanks, this is exactly what I was looking for and I did spend a fair time looking. Ill try some of these out.
     
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  5. DudeWheresMyHog

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    Thanks for the feedback, Skyrail is from two console generations ago so it is a bit on the ugly side by nature, not saying I am a flawless builder either, but I was copying from a PS2 and it is not as cool as I remember. And yes, I have been going a bit forge-crazy, my wife agrees :p definitely taking it easy from here out. I just had to get my initial excitement and "how does this work" phase over with while i got used to the interface. I'll post some more maps later so I'm not just hijacking this thread with my junk.
     
  6. MythicFritz

    MythicFritz Halo 3 Era
    Creative Force

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    Work at what pace suits you @DudeWheresMyHog. Sometimes pumping out maps is the way to go. They won't necessarily all be good but as long as you learn something from each then you're doing it right.
     
  7. ExTerrestr1al

    ExTerrestr1al Promethean
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    but, that's precisely what this tread is for!
     
  8. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    It would honestly be a nice change of pace in this thread.
     
  9. DudeWheresMyHog

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    I suppose you are correct. Here's the lot, I would say these are finished unless one of them seems good enough to deem reworking (maybe the last three) and are all original unlike the last post. From here out I plan on posting in progress and play-testing earlier.

    https://www.halowaypoint.com/en-us/...resMyHog_7c0a9740-9798-4302-9ae5-cca2dcc489b8

    My first map, just figuring things out. Has many issues, plays ok and had some good ideas but the layout needed work, in particular the side/spawn rooms rarely recieve any play, particularly the lower areas, mainly due to having no way out. I decided to edit this problem but instead became a new map,

    https://www.halowaypoint.com/en-us/...resMyHog_74194a83-1679-4e89-aade-b88040a2187c

    Second map, big, ugly, ambitious but poorly planned. Got away from me on several fronts. First learning about groups and copy/paste and working with lighting/alignment. Teleport doesn't work properly at times.

    https://www.halowaypoint.com/en-us/...resMyHog_e0080514-ae7f-45ad-995f-72030fa664c1

    https://www.halowaypoint.com/en-us/...resMyHog_80a6a079-d43e-4abb-9502-6722f5599b03

    My first legitmate map, planned out on paper, visually united, intro cameras, location names, etc. Made for CTF but also set up for Strongholds. Started as the second link, a playtest map. Got smaller, obviously.

    https://www.halowaypoint.com/en-us/...resMyHog_86a80690-99e2-4ecf-9b35-e1bf35596de2

    Spent longer on this one, reworked the layout from my first map, picked a Roman theme and based several elements off reference photos (Trevi Fountain, etc) Followed a good tutorial on creating water elements and added sounds and more dramatic lighting and some background elements for the first time.

    and finally

    https://www.halowaypoint.com/en-us/...resMyHog_06c8e2f2-d7af-41b0-9789-fe27cd97538a

    I wanted to make a massive CTF map with a lot of long shots to really get a feel for the range of some of the guns and get out of the close-quarters stuff. Also wanted to eliminate flag campers and so tried to really force objective play with the range and weapon choices; the sniper has a very long respawn and only one clip and is center-map. Flag run takes about two minutes on foot, so there is a paired gametype with a longer reset time and some other related stuff. Very fun to play. Red base is based on firewatch towers, blue base is a massive mountain with switchbacks. Ran out of physics budget.

    Basically a record of the learning curve for me, hopefully it isn't too much to post at once, though I'll be taking it slower from here out and would like to make more balanced, playable work.
     
  10. Xandrith

    Xandrith Promethean
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    I started as a judge, and then quit. This way nobody cares if I help judge because I was already "in" but I didn't actually have any responsibility for trello and stuff like that.

    Don't hate the player, hate the game.
     
    #23190 Xandrith, Jan 8, 2018
    Last edited: Jan 8, 2018
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  11. MULLERTJE

    MULLERTJE ROGUE
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    Hearing Multi bitching every 5 minutes on tagmags and pistol ammo was brilliant.
     
  12. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    All of the REQ weapon placements are something I'll never understand.
     
  13. qrrby

    qrrby Waggly piece of flesh
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    *listens to the judges complaining about the sandbox*

    *tries to reinvent sandbox*
     
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  14. CertifiedChamp

    CertifiedChamp Legendary
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    Oh no.. a new member posting on topic

    This is the beginning of the end
     
  15. CertifiedChamp

    CertifiedChamp Legendary
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    No its not
     
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  16. Xandrith

    Xandrith Promethean
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    Demption was the only one to actually make a req work (he placed it on the map like a year ago, everything about that map was an accident for this competition lol)

    Voids tear almost worked, but the single fire is stupid

    yeah everything else was stupid
     
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  17. qrrby

    qrrby Waggly piece of flesh
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    I liked my elephant sneezer ESPECIALLY because it was stupid. Even multi said something along the lines of "it's the only thing I like about the map" so it's a win in my book haha
     
  18. MULLERTJE

    MULLERTJE ROGUE
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    So apparently my little 19th century London jungle gym death arena with no design what so ever did pretty well in the contest.

    You forgers should be ashamed of yourselves.
     
  19. HeX Reapers

    HeX Reapers Legendary
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    Maybe I should have finished my Breakout-themed 1v1 map lol.
     
  20. RPG3000

    RPG3000 Promethean
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    I like turtles
     
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