Looking better and better. Consider swapping out some of those floating points for floating spots. Just point them at the place you want to light up and you can make it a large one. This helps reduce the harsh "sunlike" reflections.
I had to get surgery done on one of my lungs like three years ago. I didnt even make it to the countdown. Last I remember was: "Okay, we're gonna give you the anesthetic now". Next thing I know I'm in the Recovery Room 8 hours later.
Results are in the works. The Winners project is on me and Bacon. We've both been out of town for the holidays. We're gonna get them out ASAP. Just wanted to make sure we gave them the reception they deserve. Sorry to keep ya'll in the dark Underneath our scales and lizard eyes we're just people on the staff
https://www.forgehub.com/maps/vizere.5990/ It's finally live! Thanks waywo for being part of my next step in level design! Go get some sweaty 2s in on it
whadduhyou think... the Red v Blue enforcement prefab I made, some of you might be using cuz there are about six bookmarks... Which is better for notification Spoiler: what's this? this is used for telling the player who is not on red or blue as they should be, why they are constantly being killed by scripting Nav rotates between red and blue diamond shape and says only "GO TO" the whole time. or Nav has same color rotation, but says the words "Red" and then "BLUE" instead of "GO TO". Put yourself in their shoes. Which makes more sense to explain this never before seen phenomenon of constantly dying?
The above question was not just for people who have used it, but anyone with an opinion, which i assume is anyone on waywo
My Dodecahedron map all of a sudden felt darker than Oblivion, but then I remembered that I now have a ceiling fan with four times the light bulbs, so that's gotta be the real issue here