What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Ascend Hyperion

    Ascend Hyperion The Homeslice
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    Lowkey, the staff team in general has been pretty wrapped up with real life stuff or really big projects behind the scenes we can't talk about.

    Sorry about the weekly updates. The writing crew has been really tied up the past few weeks. We actually are going to have a double release for comm faves but we had to back track since one the winners last month had a critical error with the map.
     
    #22021 Ascend Hyperion, Dec 12, 2017
    Last edited: Dec 12, 2017
  2. GrayishPoppy210

    GrayishPoppy210 Legendary
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    I get these maps suck and have critical errors but they're still technically community favourite as voted by the community. We all to often consider the guys in WAYWO the only important members on Forgehub. I agree people are wrong with their votes but it should still be up to the community.
     
  3. Ascend Hyperion

    Ascend Hyperion The Homeslice
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    I think this is sarcasm buuuut just in case:


    The error is that the map doesn't exist anymore lol
     
  4. Xandrith

    Xandrith Promethean
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    Relatively speaking, I think Red Death turned out great. I never thought I was going to complete a key map because I have a hard enough time finishing a normal map.

    However, there are a lot of things about the map that I dislike. After playing it, I hate that almost all of the pathing is the same width. I really hate the way the map "feels" to be in, because it completely lacks atmosphere or whatever word you want to apply to what Goat has been talking about. I especially hate the "cathedral" or Overshield room. I think it's a boring result of a lack of patience and objects.

    Most of what I dislike about the map isn't even the design. It does what it's supposed to and that's fine, but I think I'm past the phase of worrying about design first. I'm now focusing on intentionally breaking habits, like the similar width pathing everywhere (I swear the duplication button is to blame), framing, and geometry that makes sense within the context of the theme while giving the player a sense of "place", like the map is truly part of the world instead of just a floating level. I think I got lucky in my progression as a designer, because I've really focused (to the detriment of many other things) on design up to this point. However, having a foundation of knowledge in how to make things work is a perfect platform to work off of creatively.

    So that's about it. I'll be making the map post soon after I optimize the piece usage to get rid of whatever frame drops are left (I'm now 400 objects below the limit and there's still ****ing performance issues I swear I'm going to break something) and I hope whoever plays it can get some fun out of it.

    It's sort of reassuring to realize that you can basically always get better, but it's also depressing to see how far I have to go. But I ain't no *****. I'll never stop until I'm the best or dead.
     
    #22024 Xandrith, Dec 12, 2017
    Last edited: Dec 12, 2017
  5. TheLunarRaptor

    TheLunarRaptor Legendary
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    When I walk into WAYWO 3 days later and people are still rambling about keys.

     
  6. purely fat

    purely fat The Fattest Forger
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    Well when they make stuff. Also, they still support their 10 year old titles. TF2 still gets ****ing updates.
     
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  7. GrayishPoppy210

    GrayishPoppy210 Legendary
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    Oh right. Makes sense. My point still stands though. Community favourite is community favourite whether it's good or not. If a bad map wins it would encourage forge critics to nominate more and it would encourage people to fix the whole system.
     
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  8. purely fat

    purely fat The Fattest Forger
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    Embrace the frames. Also here is a picture of my map.
    [​IMG]
    Nice and grey.
     
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  9. Foge

    Foge Staff
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    lemme write them weekly updates boi. Nevah miss one again.
     
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  10. Dunco

    Dunco Troll Whisperer
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    Spoiler Alert: It's Bulkhead.

    Spoiler Alert 2: Community Favorites will now be renamed to Sik Map of the Month
     
  11. CertifiedChamp

    CertifiedChamp Legendary
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    Walk yourself over
     
  12. purely fat

    purely fat The Fattest Forger
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    Slow and painful. I love it.
    Here is update of what Dunco and I have worked on.
    [​IMG]
     
  13. CertifiedChamp

    CertifiedChamp Legendary
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    Mmmm looks tasty
     
  14. TheLunarRaptor

    TheLunarRaptor Legendary
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    Very nice, my father has a really cool thermos that is pretty similar.
    [​IMG]
     
  15. purely fat

    purely fat The Fattest Forger
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    Does he use it for anything else?
     
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  16. AceOfSpades

    AceOfSpades Talented
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    Play around with mixing more concrete texture in with the stone texture before you release it. The contrast between the two really helps segment the geometry visually. The stone texture is too busy to be used almost exclusively.
     
  17. Ascend Hyperion

    Ascend Hyperion The Homeslice
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    Let's make an EXTERMINATION map that also supports 2v2
    but can run INFECTION. I think the best thing to do would
    be to have a KEY on the map but remember,
    designing for KEY maps is VERY HARD. Only top tier forgers can incorporate KEYS and CRASHED PELICANS in the same playspace.
    And if you use P R I M I T I V E S I M P L E S don't even bother posting the map.

    Art is subjective.
     
  18. MULLERTJE

    MULLERTJE ROGUE
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  19. purely fat

    purely fat The Fattest Forger
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    I would also second this. Stone should be used more for accenting rather than the main texture.
     
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  20. Dunco

    Dunco Troll Whisperer
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    fixed it ;)
     
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