The premise of a key map to me is that a player who picks the key up is buffed like a normal power up. If there is an issue with the current philosophy behind key maps, it's that the player with the key does what you normally do in this game - go wherever you want - and everyone else is nerfed. So rather than giving the player with the key more options, the options from other players are taken away instead. It comes down to whether you want people to pick items up because they want to, or because they have to.
Sure, let's just stay in an abusive relationship on the off chance they stop hitting you. But then again, some people are into that. Let's all agree on a waywo safe-word to use when Angus' become too peppered. My vote is 'keep going'
I love how people talk about key maps like "oh yeah key maps? that's nothing" okay make one that isn't **** or stop trying to abstractly analyze them like we've had key maps for years in Halo and we're all familiar with how they work
Again, it's semantics. You think the normal players are slowed down and the key players are normal. I think normal players are normal and the key players are faster. It's just perception and either it doesn't matter so long as the key player is faster than the normal player. The way you're describing it makes no sense.
If you take decibels away from your master, you are lowering the output regardless of which instrument is gained higher than the other.
I think a better analogy would be two guys with guitars playing next to each other. One with a 6 string and the other with a 12 string. And the 6 string guitar thinks he had strings cut because he sees more strings.
This is oddly similar to me challenging you to make a 1v1 map after talking about how easy it was to make one. Either you accept that people can have a criticism towards a type of map without having approached it themselves, or not. You cant have it both ways. It doesnt take a brilliant mind to understand how key maps work.
That's the ideal design. Reading some of the responses here though it looks like some people feel like they have 3 strings while the other guy has 6, and at that point it's not really a guitar.
So youre aguing relativity, which is fair. But, naturally people are going to feel differently about whether the key speeds you up, or not having the key slows you down. That alone will make it very difficult to have a key map that the consensus agrees is better with the key mechanic. Id rather play all of those maps without the key, allowing full movement for all players. Im wondering if ill ever see a key map that i wont feel this way about.
Yet I've seen a LOT of people try and fail in making one. And the is after they already have Arcanum to work off of.
Id argue its more like they have 1.5 and theres this string hanging there, so its really one string. The key guy has 3.
There's no point on Arcanum that doesn't have 2 entrances. Even the dead end isn't really a dead end because it has a drop down. That's basically on par with what a 2v2 map should be built around wouldn't you agree. People would give their life for Rat Race and Arcanum, IGNORING the key, sure as hell isn't as linear as Rat Race. And let's not forget the fact that we're playing a key map here and yet everyone is making arguments of how it plays without the key.
1v1's are "easy" because Halo's is literally about 1v1 encounters, even when designing for higher player-counts. An entirely new mechanic is a completely different story and I think you know that. "How key maps work" in Halo 5 was a precedent set by Arcanum, and people are arguing with the guy who made the map about how key maps work. It doesn't take a brilliant mind to see how stupid that is.
Key maps aren't easy to make work. I'm trying one right now. It is all impacted by the quality of the design. I think most peoples complaints with Arcanum would be scaling, rather than design.
I don't think Arcanum is below baseline, even including that area, which I would consider its only design flaw. It's the accidental note that was intentionally left in exactly because it was off key, and some people just aren't a fan of jazz. at least 2 other players on the map are playing without the key.