Largerfiend has the best architecture in forge. Recently hes taken big steps with layout, too. What hes currently working on looks visually stunning.
Not when I power up to Super Saiyan God Super Saiyan Kaioken Forge Critic x20 Ultra Instinct Forge Snob. Your critique means nothing anymore.
I cant argue against that. You don't mess with a Super Saiyan God Super Saiyan Kaioken Forge Critic x20 Ultra Instinct Forge Snob. They're scary.
I'm disappointed in you for not testing it before posting it. What a noob. Also, nice premature celebration @Xandrith. Jesse beat yo ass.
Looks stunning Soldat. I think I will fire up H5 this weekend to check out these castle wars. Wait you didn't tested it? "Jesse paint your pictures, 'bout how it's gonna be."
I went on the map in forge and the first time I picked up the key everything worked, but after that some of the key doors became teleporters and didn't become just doors even after I picked up the key the second time.
I take it you saw the screenshots I took today, eh? I think that title belongs to Weedcough though. His maps have basically no frame drops while all of mine do. I dont understand how he does it honestly. Here are those screenshots I mentioned: I love the lighting on Alpine. But its a shame it is only good up until about 65%. what you're seeing here is around 40%. This is a early WIP screenshot of that map I posted last week. This is the only project I plan on making into a playable map. Its the only one that is budget friendly, unique, and has a good layout as far as I can tell. Here is a fly threw of a theme I've been wanting to experiment with. 880 objects and the light budget is at 250%, so obviously the lights havent been baked in this clip. Large chunks of it are unfinished so just ignore all that garbage. I did this entire thing in one 3 hour sitting last Sunday night. It was mainly build for practice and to prove a concept was possible. It has absolutely no testing done on it and I dont plan on ever making it playable.