GamerTag: IIICLAESSICIII Map: WAR RIVER v2.1 Gametype: BTB CTF Player Count: 16 GamerTag: IIICLAESSICIII Map: Krakken v10.0 Gametype: BTB Strongholds Player Count: 16
map:tidal (Blockout) game type: CTF HCS and Slayer HCS players:4v4 link: https://www.halowaypoint.com/en-ca/...E ORK 02_4984c544-0f30-48b5-966d-1f7dd3ded296 if possible play HCS CTF and HCS Slayer both
Not the usual method of submission but i am sending over 8 classic remakes which may hopefully be possible contenders for the next iteration of the Halo 3 Classic Playlist. Some of these are still in development so there may be frame rate, & items missing or out of place. maps: Assembly, Longshore, Foundry, Sandbox, Construct, Cold Storage, Epitaph, Narrows game type: Classic CTF, Slayer, and Oddball. Hopefully someone can locate/make the classic game variants by then. players:4v4 You know where to find them.
Map: Rasad V2 game type: Slayer Players: 2v2 link: https://www.halowaypoint.com/en-us/...epFreaks_318ebf7b-9b40-4e01-a78e-c02d575cf73a Could very well have a bad spawn issue with the map. Unknown for it has never been tested.
GT: KeeLoker (I'm back...hah) Map: Operation: Tidal Wave Gametype: Standoff Players: 12 Description: Old school linear infection map where humans are not able to jump but the infected can. Feedback on everything including the traits of the humans/infected would be appreciated. My goal with this gametype is to try and make linear infection maps on dev maps so this one is set on Riptide.
FYI, I updated my posting on the previous page to a new map for testing out Extraction on Regret instead of Mercy. But, if you wanted, there's no reason why you couldn't pick your favorite (or multiples) of the ones in my fileshare thanks
Unfotunately, he stream went down for ost of the time my game waas played... might there be a video so,eone captured? Was curioes it didnt seem like the stream was gone for 12 min but then you were at stats screan. What happened?
map:tidal (Blockout) game type: CTF HCS and Slayer HCS players:4v4 link: https://www.halowaypoint.com/en-ca/...E ORK 02_4984c544-0f30-48b5-966d-1f7dd3ded296 if possible play HCS CTF and HCS Slayer both
You can look at my recent game history on waypoint to get video of us playing it. You can also read some of the feedback on the Google sheet.
Gamertag: el Dunco Map Name: Lavapool Gametype Requested and Player Count: Slayer (4v4) Short description: There is such a thing as too much hot sauce. Link to Map: https://www.halowaypoint.com/en-us/...el Dunco_7821ed4d-4f06-4e6c-8c10-13f84ba37543
Map: feng ARC1T3CTZ 2v2 Link: https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=1&gamertag=ARC1T3CTZ
GamerTag: Loubardeas22 & IIICLAESSICIII Map: LOTUS (Frigid) Gametype: Slayer Player Count: 4 v. 4 GamerTag: IIICLAESSICIII Map: WAR RIVER v2.1 Gametype: BTB CTF Player Count: 16 GamerTag: IIICLAESSICIII Map: Krakken v10.0 Gametype: BTB Strongholds Player Count: 16
Please play as many as you can fit into your schedule... Thanks *bug fixes & new feature of temp objective nav for late joiners Gamertag: Exterrestr1al Map: Fathom Extraction Demo Gametype: Extraction (Beta) Player Count: 4v4 Gamertag: Exterrestr1al Map: Mercy Extraction Demo Gametype: Extraction (Beta) Player Count: 4v4 Gamertag: Exterrestr1al Map: Regret Extraction Demo Gametype: Extraction (Beta) Player Count: 4v4
Map: Bloodlet Throne 2v2 https://www.forgehub.com/maps/bloodlet-throne.5935/ DL:https://www.halowaypoint.com/en-us/...Order=Modified&page=1&gamertag=SoldatDuChrist
gamertag: gsomekiller307 map: upset stomach gametype: upset stomach playercount: 8 - 16 map link: https://www.halowaypoint.com/en-us/...ILLER307_a40f79fb-33e0-4568-ad68-9d37bda99f05 gamwtype link: https://www.halowaypoint.com/en-us/...ILLER307_ce001125-bd5f-440e-a564-69e245d8094c
Gamertag: The Grim Dealer Map 1: Flipyap Ressurection (temp title) Gametype: 4v4 Capture the Flag Map 2: Atlas MM Gametype: Extermination
Gamertag: Unfound Map Name: Sandbox/Sandbox High Hill (I'm testing a more true to form version of the map, you can decide which one you want to play, It's mainly the new BR that needs testing) Gametype: 4v4 Classic Link to Map: High hill version / Normal version
GamerTag: Loubardeas22 & IIICLAESSICIII Map: LOTUS (Frigid) Gametype: Slayer Player Count: 4 v. 4 GamerTag: IIICLAESSICIII Map: Krakken v11.0 Gametype: BTB CTF Player Count: 16
GamerTag: L1MN0DR0MUS Map: Odin Gametype: BTB CTF Player Count: 16 This next one is a new remake of avalanche. The bases follow nokyards remake with a wasp hanger. GamerTag: L1MN0DR0MUS Map: Floodplains Gametype: BTB CTF Player Count: 16
GT: KeeLoker Map: Operation: Tidal Wave Gametype: Standoff Players: 12 Description: Old school linear infection map set on Riptide. I know that there's a spawning issue with round 2 for some reason so hopefully that doesn't happen again. I just elevated the spawn points and added more initial and actual respawn points. There's also a script that'll automatically end the round if there are no remaining survivors on the map. If that doesn't prevent that issue then I don't know what will.