RPG3000 submitted a new map: GoldenEye Facility N64 - The Facility from N64 GoldenEye 007 and Perfect Dark Read more about this map...
This is a huge step forward from your other maps from an aesthetics/scaling point of view, great job dude. If you want consistent lighting in an indoor space you can cover the whole outside in black emmisive floorblocks with 0 brightness and light bake on the floorblocks, then make everything in the map have light bake off for consistent lighting, this map looks pretty good now but I think that would take it a step forward.
Thank you! I haven't finished the lighting in the green hallway if that's what you're referring to. I'll take that into consideration though.