Twice is better but Trash for me is top 5. Here's my list in no particular order; - Twice Forsaken - Hot Trash - Chasm - Full-metal - White Cell - Mystic - High Guard - Raven's Lair - Wash Out - Genesis
Twice Forsaken and Full Metal are A+ The rest of that list works but is far less impressive. Everything else that the rest of you have suggested ranges from needs work - to garbage. I can't even believe some of the maps suggested in the last page lmao. Truthfully, there aren't many rock solid 4v4 maps in H5.
I'd have to agree, not many to choose from overall. Seatown and Goliath look pretty neat Iv'e just never played them. Mind explaining what's wrong with my picks? I'm genuinely curious.
I think that H6 needs to go back to it's roots from H:CE and only do 2v2 BTB maps /s To be serious, I think that 2v2 should be the flagship player count
Gonna be posting a new map for the first time in a long time tomorrow. Going all in with this map post. Gotta plenty of lore and visuals to share
Anyone who has played dark souls and hasn't made like 4 maps as a result is an uninspired ***** This game is so good that I just lost my only character to corrupted save data and I'm almost excited about restarting.
Yeah let's promote a week one map that was barely tested and was considered ugly even for the time. I like it. Keep it up. Somebody rebuild it and make it pretty. If I were to revisit a map like Hot Trash what would you want to see visually? Also, if they are looking for forge maps, what are they actually looking for the maps to play?
Don't believe him he can't even take on a black knight on his own without burning through all his esthus
35 dollars for the base game and all the DLC: https://www.gamersgate.com/DD-DARK-SOULS-III-DELUXE-R/dark-souls-iii-deluxe-edition I found this deal earlier today, but I've never played a dark souls game. do I need to understand the story from the first 2 in order to understand this one? Edit: 34 dollars on the xbox store as long as you have xbox live gold.
No but it is nice to have played at least the first one before you play the third. The second game has nothing to do with the first and third game. Third game only makes reference to the first game really which would not ruin your experience in the third game.
I know I am in the minority but from a level to level experience I really think the design in the second game is fantastic. It is just the world is no where near as intertwined or cohesive as the first or third game. The first game definitely has the best world design but I think that second game has some of the best individual areas. Dragon Aerie and the Gutter being examples of this. I think the third game does a blend of the two and does a great job of highlighting what was great about both of them from a level design perspective.
does anyone know how to influence whether a dropped weapon despawns faster in a certain zone? For instance, which scripting option might work for such a thing? I cannot get the game to override the natural despawn time for weapons for certain zones of a map... To be clear: I know how to change the gametype to despawn weapons sooner, but if I want to control precisely when a dropped weapon despawns, it stays if you as the player are looking at it. It appears that Halo 5 will never despawn a weapon you are currently looking at. That can be a problem if everyone is say, all rampaging to the same point, dying, and dropping weapons as they do so... I tried using a boundary check and deleting all non-player objects every x sec, and I've tried "Boundary Activator" as well. Using a sweep to push the objects out of the way works, but would also interfere with a player standing there...