Per the map post limit, I'd be fine with one a day, but make it 7 per week. I know some people like releasing trilogy maps or infection series, so that might be a good way to balance the sides.
Does this site need someone to be offended to get some decent traffic going? I've actually gotten all my work done today. Shame on you FH
you mean wyvern and seth did considering they are the ones who changed the teleporters on the map to chromas.
I think primitives have been made worse because my 1v1 is pretty much the same and the only difference I can think of between it and other maps is that it uses mostly structure objects.
I am honestly ok with maps not being the best of the best, it just rubs me the wrong way when people don't try at all and then expect people to not say something, especially when you post 10 maps within 2 hours. It's so easy to tell if someone cares about their map, hell some of the maps had upwards of 50 objects outside of the map along with default colors, I checked them out one by one to see if he tried, pair this with a post that has forge controls and a poor description, then do this 10 times. It's legitimately unfair to those who spend weeks to months on a map. No map is perfect but its easy to tell if there is effort put into a map/post, this is all I ask. I don't want to drive away new members, but if they are going to be unfair to active members, be inconsiderate, and try to act like victims when they get hostile towards those asking politely to put a little bit if heart into a post, then I can't really say I am too worried about them being driven away. Yeah I was a bit mean towards the forge attorney and his client, but I feel like disrespecting a full page of maps and creators is worse.
To be fair some of the maps aren't bad and clearly have some effort put into them. I mean, they're far far away from the worst I've seen on this site. The map posts and the fact they came all at once was the main problem. And how quickly tensions escalated for some reason. Still it's raised a good point about the ability to spam maps here and I don't think anyone has got to upset. Also I reckon next time he posts a map he'll have learnt from this. I mean my original map posts were **** and I'm pretty sure I just spammed my first few maps when I joined. But look at me now... Still forging **** maps (oh well).
This is correct. I came to the same conclusion. Don't stress about it though, uny has said on Twitter and discord they are working on fixing it.
Bring back the forum map posts. At least then you could easily identify and actively follow different creators who were actually trying to improve their content since active map threads are bumped back to the top. In the current map list, you see the thumbnail and immediately judge from that single picture (No shame, I know I do). Even if someone comments or there's a real discussion going on for the map, no one will know or join or learn from it since it's just as quickly pushed off the front page regardless of conversation. I think this is why WAYWO is essentially the only active thread on the site. It has pretty much replaced what the forum posts were except it's completely disorganized since creators post at their whim and any advice given is buried by the other map posts / random discussion. Users used to create WIP threads which would serve a similar purpose, but why make a WIP thread or a decent map post when you'll get way more exposure and feedback in WAYWO. I'm just rambling now and I'm pretty sure I've had this argument before, but bottom line is that the new method of "posting" a map, to me, is way less effective than a good ol' forum post in the areas of exposure where credit is due, accessibility, meaningful discussion, giving incentive of proper presentation, etc. Also, I suck at formatting arguments.
An example of a map thread (definitely not a prime example) would probably be this WIP thread I made for that map that I x'd because of gameplay issues HERE. I was able to get great feedback and felt a good discussion was able to take place in which others could learn from and access as well if they saw it as an active thread in a map section. Maybe you could have thread tags like "VER #" or "WIP" so the WIPs could coincide with the polished maps or something, I don't know. EDIT: The more I think about this, the more I wish it was like this haha. Keeping your thread active for more exposure could entice content creators to be more active in their map threads when feedback is given and active in the community since, naturally, you'd familiarize yourself with members faster. This is all opposed to the current way where it seems most content creators that are posting in the Map List seem to post and leave. I've never even heard of half the people posting in there right now because, to them it seems, ForgeHub is just a vehicle for getting people to play their maps rather than a community. Rambling again.