Gamertag: FRED lllll Map: Divinity V.6 Changes: The map has had 2 hard routes added, a launch pad moved, railgun was given more ammo, dmr swapped for carbine, and more long sightline blockers have been added to the map
Map .. second hope Game type .. extermination ARC1T3CTZ LINK ..https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=1&gamertag=ARC1T3CTZ
Gamertag:GCSDOODLES Map:Cobalt Gametype:2v2 Descrption: Is a syfy island which you must have to fight your enemy at many elevations throughout the map. Map link: https://goo.gl/jNkYCU
So, I had thought I had requested an invite to the Xbox Club long ago and never got accepted because the club was not active, but I've recently discovered that the Request Invitation and Follow options just aren't working. I don't know if that has something to do with the club being Private, but whenever I click on Request Invitation or Follow and then go back to the Club Page it shows as if I haven't requested an invite or that I want to follow the club. Anyways, could I get an invite?
@CommanderColson Sent you that invite! Sorry for the delay there. I am going to be revitalizing the club in the coming weeks so I'm happy to get you in! @eLantern I sent you an invite directly
Gamertag - InvokingTexan. Map name - Ethereal (Extermination). Gametype - Extermination. Player count - Eight players (i.e. 4 vs 4). Short description - Extermination variant of my core competitive map titled, "Ethereal". Map link - https://www.halowaypoint.com/en-us/...ingTexan_695b7a7e-23f7-426b-9cad-a8034eee255d Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.
GT: Nikko B201 Autobahnschutz Eiger 6v6 CTF It's big. It's new. It's got automatic doors. What's not to love? (ow-toe-baahn-schuh-tz eye-ger)
GT: ExTerrestr1al Map: Mercy - Extraction Variant Players - 4v4 Gametype: Extraction (WIP) Feedback thread - please consider adding feedback to this thread as well as in the lobby. Needs testing of all functionality of the gametype mode. If you are not familiar with the mode or its aims, please research the discussion in the thread linked above. NOTE: 2 button presses for initial cap, and 3 for conversion. Takes 60 sec of holding the site before "Extraction" occurs. Moves through A, B, C, then back to A. Five point limit. CHANGING TEAMS mid-match will cause a temporary mismatch of notifications (sounds/navs) until that person's body has despawned.
Map: relive (Everytime I change the name it always converts back to relive) Gametype: Slayer Players: 2v2 Link: https://www.halowaypoint.com/en-us/...ireFox00_079a880f-13cc-4885-babe-8c8d2842f548
Gamertag: GreyMuffinBass Map Name: "Ghost BG - Woods" Gametype Requested and Player Count: "Ghost Battleground" 8-12 players max Short description: Just a goofy idea, wanted to see if it's a playable mini game All players have a ghost on spawn. It's easiest to kill a player by shooting the spartan instead of the ghost. Try to flank enemies to get quicker kills. Link to Map: Ghost BG - Woods Gametype Link: Ghost Battleground
attempting to fix a bug that was reported... if you don't see the map right now it will be back in a few...
Doing this tonight? If so, ill let you take your pick of extractuon maps... If not, i hope you're enjoying your Thanksgiving!
map:tidal (Blockout) game type: CTF HCS and Slayer HCS players:4v4 link: https://www.halowaypoint.com/en-ca/...E ORK 02_4984c544-0f30-48b5-966d-1f7dd3ded296 if possible play HCS CTF and HCS Slayer both
GT: KeeLoker Map: Operation: Tidal Wave Gametype: Standoff Players: 12 Description: Old school linear infection map My goal with this gametype is to try and make linear infection maps on dev maps so this one is set on Riptide. I'm going to try and create other linfection maps on other dev maps as well. *I did add a couple fixes for spawning issues so hopefully there won't be any problems with spawning like what happened in Max's lobby. I also changed it so that humans can jump, but not that high just to add consistency for the player.
Gamertag : GCSDoodles Map: Cobalt Gametype : 2v2 Descrption : I fixed the art style on the map and more movement for the map. Is a syfy island founded in the middle of the ocean. Link : https://goo.gl/69ZjBM
Gamertag: el Dunco Map Name: Lavapool Gametype Requested and Player Count: Slayer (4v4) Short description: There is such a thing as too much hot sauce. Link to Map: https://www.halowaypoint.com/en-us/...el Dunco_7821ed4d-4f06-4e6c-8c10-13f84ba37543
Map : feng 2v2 ARC1T3CTZ LINK : https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=1&gamertag=ARC1T3CTZ
Map: Bloodlet Throne https://www.forgehub.com/maps/bloodlet-throne.5935/ Gtype: 2v2 DL: https://www.halowaypoint.com/en-us/...Order=Modified&page=1&gamertag=SoldatDuChrist