What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. ExTerrestr1al

    ExTerrestr1al Promethean
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    sometimes as few as three extraction points, apparently. I think it depends on the map. I will make the mode compatible for as many as you'd like to add, though.
     
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  2. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    There are symmetrical and asymmetrical modes. CTF is symmetrical, Strongholds is asymmetrical, and there are some modes that can do both, like Oddball or Koth. I think they are usually more interesting for asymmetric maps, but still work well on symmetrical ones. Obviously purpose building for a single mode is best, but then you have a shallow pool of play. I'd rather play oddball on 100% of the map pool if possible than 50%. I think that's what gives a game longevity.
     
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  3. MultiLockOn

    MultiLockOn Ancient
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    Oh sorry father you're right it was my mistake please forgive me
     
  4. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    Well you asked why and I gave you my opinion..?
     
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  5. MultiLockOn

    MultiLockOn Ancient
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    I'm messing with you man
     
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  6. Box Knows

    Box Knows Mythic
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    Ahh love at its finest
     
  7. Xandrith

    Xandrith Promethean
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    Given: Check out this map it's so metal
    Multi: Oh **** that is so metal bro
    Given: Love you bro
    Multi: Love you too bro
     
  8. Dunco

    Dunco Troll Whisperer
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  9. SaltyKoala

    SaltyKoala Ancient
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    I'm personally not a huge fan of designing symmetrical maps, but to me, they can hold an equal amount of merit for any Halo core game type. By default they do lend themselves better to gametypes like multiflag/bomb, but there is more to be said about how they play for slayer than meets the eye. I think a good symmetric slayer map emphasizes encounters/connections over the maps lines of symmetry. To me,this is the bread and butter of sym slayer maps, and they can absolutely provide experiences, especially TEAM experiences, that aysm maps cannot. Its also worth noting the importance of dynamic versus non dynamic spawning and the role spawning in general plays on sym maps.
     
  10. K a n t a l o p e

    K a n t a l o p e Promethean
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    I dare someone to make a 12-way symmetrical map for 2v2v2v2v2v2 ctf. It's possible, and I'll make the best one.
     
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  11. MultiLockOn

    MultiLockOn Ancient
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    Don't be mad just because Given and I were alpha as **** during H2a while y'all played with ugly ass sand


    [​IMG]
     
    #20871 MultiLockOn, Nov 14, 2017
    Last edited: Nov 14, 2017
  12. K a n t a l o p e

    K a n t a l o p e Promethean
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    I've already started it, you n00bs. Get on my level.
    bish pls.png
     
  13. Box Knows

    Box Knows Mythic
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    Oh yeah I remember you broke forgehub with the thread trinity
     
  14. K a n t a l o p e

    K a n t a l o p e Promethean
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    Oh, and because it uses rotational symmetry on all three axes, no two engagements are ever the same. Suck it, Multi!

    Edit: adding a teleporter would eff up the whole map because there'd need to be a total of 12 or 24 nodes :V
     
  15. MultiLockOn

    MultiLockOn Ancient
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    Ya know I posted Oblivion when H5 was in a pretty healthy state and it got good attention, the thread has 4.19k views currently.


    The Trinity thread has 7.65k views. That's almost as much as all my H5 map threads combined. And H2A was the lowest of the low for forgehub, there was no one here lol. That thread was poppin.
     
  16. HeX Reapers

    HeX Reapers Legendary
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    Is this when I'm supposed make a joke about depth perception and metal maps?
     
  17. Xandrith

    Xandrith Promethean
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    you're welcome
     
  18. Soldat Du Christ

    Soldat Du Christ Legendary
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    Why does everyone around here think that saying it was a joke br0 is a free get out of jail card

    Anyways if i ever made another sym it would probably be realy safe, something like white cell so that i can have one of my maps in matchmaking
     
  19. Legit 1m Vegan

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    Confused, the logic is pretty sound?
     
  20. MultiLockOn

    MultiLockOn Ancient
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    Please tell me you're joking
     

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