I honestly want to make my D-12 centered map a dungeon. Go full D&D with the green energy and creepy vibes. Open air or completely indoors?
How could they even manage to **** up the Oddball? IT'S JUST A ****ING SKULL, WHAT'S WITH THE RANDOM TOP COVER THING? It's so ugly.
duh, it's canonical - Spartan IVs have metal **** on their bones so they don't kill themselves Spartan charging around corners like horny mountain goats
I like it. Someone in my party the other night was like: What if it's the same skull from the old games and they had to patch it back together.
I can report that Pc forge is NOT locked to 720p in mp, and panning around in maps is a lot smoother. Therefore, there must have also been some game gains in efficiency beyond just locking res tto 720. Not extensively tested, but framerates on a few maps seem better if not fixed. Eternal flame had drops looking into and out of the teleporter. Now, just looking out, which is due to @icyhotspartin s obsession with overlapping lights!
Well since I'm terrible at scripting, do you wanna make it spin for me and we release it as a co forged prefab?? No worries if not but it's in my files as 'space station' if you fancy it!
Dumb question from someone who stopped forging after Reach. I want my mini-game to essentially function like slayer where teams score points from kills, and I'm using the game-mode option to give points for kills. The problem is that this seems to be awarding points to the players and not the team and therefore they don't show up on the scoreboard or trigger the game to end at 50 kills. What do I need to do to fix this?
I don't know anything about that thing. I heard it's just a fancy xbone with nicer graphics and a pretty big pricetag. If that's the case, hell no.