Providing constructive feedback on specific maps is one thing. Saying that nobody deserves to win is something altogether different.
You can’t see how the term “underwhelming” could be seen as pretentious? I’m not making fun of you, I’m saying it’s easy to **** on the maps, because you don’t have a 1v1 map to compare them to. Do you think your 1v1 map would’ve exceeded the standard set by the contest? I’ve learned a bit about 1v1s in this terrible game, so I’m making another one. It will be good. Can you do the same?
I don't think anyone actually has an issue with them having criticism of the maps. It is more the manner in which they have portrayed themselves in these last few pages. What they have said is not very constructive. This community has a lot of people that have never designed a map before Halo 5 and then has a few people that have been designing for a long time. People just don't improve over night. It was extremely unnecessary to make any deal out of the maps being bad on the forums as multi has already said he was going to do a top 25 breakdown and I am sure the judges and people that have helped them test the maps would be more than willing to answer questions about the maps. People should challenge themselves but some people here need to realize that not everybody is as far along as they are.
I like negative feedback. It feels more real than the ass-to-mouth comments you see on a map's rating blurb. Tell me I'm a dirty little **** and I don't know **** about pathing.
I'm pretty sure Demption made Third Gear like over a year ago for either 4v4 or 2v2 and it ended up being one of the best 1v1 maps in the contest. It had safe spawning, good choices, and no bullshit. That's been hard to come by. And now it's DQ'd.
a map can just look cool if they weren't setting their sights on creating the best competetive core map ever. depends on the goals... but considering this was a 1v1 core comp map contest, obviously that matters the most. I think it is okay to say that there were a lot of amazing things produced in this competition, and congratulate those who impressed us (not just judges but all of us who are judges in the sense that we can bookmark that which we believe is worth bookmarking), while at the same time stating that none of the maps quite meet the level of competetive gameplay that the judges were hoping for. it's all in how you say it. I'm not letting the negativity from either side get me down. I truly believe that while many of the maps (perhaps all) do not play amazingly, that it is much better that we have them vs not having them. The competition was not a failure. It brought a lot of people to make some cool ****, and literally pushed the boundaries of forge in all its aspects. If there is still work to be done, focus on positive ways of highlighting what that is and how to get there.
I drank coffee today. Spoiler: I have jittery fingers and nothing to do for 10 minutes. I drank coffee today. I'm not at all surprised at the disappointment. I am disappointed that I am not surprised, however. Having spent so much time building my maps and playing them, watching them being played, seeing everyone else doing the same, I would have thought that somewhere, someone would have done something fascinating, high-quality, whatever, but knowing that the game is so broken, and that our habits as designers and people are not easy to shake... I just cannot reasonably be surprised that the pool is being judged as so disappointing. Regardless of one's stance on Multi's views on level design, his attitude, whatever, the fact that all the other judges who've said anything on the topic largely agree on the salient point (''disappointment'') really says something about the overall gameplay quality - and look, the way I see it is that the only way from here is up. Nobody really understood 1v1, no one really truly understands how fundamentally broken the medium is that we're using, and I don't think anyone stopped to really think about that for more than a few seconds. As cool as some of the idea were, this is probably where they fall apart - I know that when I did stop to think about that, the maps I'd built completely fell apart theoretically, but I kept on FORGING ahead because I guess I was a bit delusional. But no more! Spilled milk at this point. So, hey, at least we'll all learn something new when the video and the results come out. As far as the attitude goes... you all really should have seen this coming as a possibility. Knowing someone is "a bit of a jackass" should tell you everything you need to know (especially given you've all been here much longer than I have). If you wanted a 'nice' judge on the panel, you should have been more vocal earlier, or presented yourself as a judge, if you think that your judging style would have been better. Or, made a specific rule that judges cannot post during deliberation - no, instead the transparency has been praise, and encouraged. So, reap what you've sown. Or, reap what you have allowed to grow on its own; do not complain about the fruits of a field you chose not to seed or till.
I'll speak like those who have already mentioned before, judging a contest - be prepared to have your credentials checked several times before it's over and done with. I know transparency is what everyone really wants and it's something that I have said a few times before. Now saying a map doesn't deserve the contest prizing publicly before real feedback is provided, I think that wasn't tactful. I know that I and the rest of the ForgeHub staff have been pretty off-hands regarding the judging process of this contest. There has been some bumps along the way, but I think the community can really band together when we check our personal feelings at the door. It's something that I learned a long time ago (sometimes it gets the best of me). That said, I do believe it's great to see a bunch of entries in this contest from forgers that I haven't seen before. Some of them were just like us veteran forgers who started out thinking a midship clone is the best map ever, yet realizing it isn't. Not saying go soft on criticism, just be mindful of who and how the conversation can be portrayed. Even if all we did was criticize maps harshly, but they (those who are being criticized) vastly improved over time, that in my book is a winner. It's up to us to learn how to criticize maps to the creator in the manner that will help benefit them. Not every criticism is a one-size-fits-all, you can say it otherwise, but until you learn how to productively push the creator then I think it's best to keep criticisms to yourself. The deconstructive nature of the comments towards a map doesn't do anything worthy, it either breeds hate or discontent towards the site or the community. This is something that we can fix, not blame it on someone else. You have the ability to make the overall forge quality maps look better, it's up to us to help provide the necessary feedback that will ultimately push us over to the next level in quality content. This isn't directed at the 1v1 Judges (even though it sparked it), this is me collectively trying to push the community be more positive towards each other since we all generally enjoy doing the same thing, being level designers.
Why are maps made before the contest even being judged? I thought the map had to be made after the contest was announced.