Dude digging holes in the first game was just the most amazing thing to me as a kid. I had never seen destructible environments before. I really wish they didn't tone it back in the second game because I found the guns in the second game to be very unique and entertaining.
@purely fat lol I actually am of 2 minds on this. I love destructibility in gaming but I actually preferred the gentler approach in the console version of RF2. When I through in the PC version it frustrates me just how much is destructible. I found it altered gameplay far too much. That's why I have been hoping for RF2 in BC. Well that and it's split screen. All Hail Split Screen!!!
Haha, I just played a couple hours of RF2's campaign which I have never actually done before. Man is it bad. Makes me realize how ahead of the curve Halo's campaign was buy comparison. Not to say there wasn't anything interesting in there but overall just plain bad. I was surprised to see that they had the ability to change the water level to access different areas in a title this old. I'm also surprised enemy AI was so bad in game considering that the bots didn't seem half as bad in multiplayer. Oh well, I love this game for multiplayer anyway so what do I care. Guess I'll keep trudging through campaign for shits and giggles.
Halo: Combat Evolved and Halo 2 of course, but beyond those I'd say these: Plus the Unreal titles that Preacher001 posted on the first page, FlatOut, Need for Speed: Underground 2, Fable (or Fable: The Lost Chapters), Mercenaries: Playground of Destruction, and I suppose Conker: Live and Reloaded.
+ For Jedi Academy & Jedi Outcast, though, you should probably never play them on a console (Jedi Knight mods is where I got my start a few years before those games)
I still load it up on PC from time to time... maybe every year or so. It had the coolest Force powers, and with PC KB&M it was so cool to hit combo moves with the AI bots... You could pull up the console and type in codes... (SINGLE PLAYER) I would spawn like two dozen "Reborn", and do a lvl 4 force jump over them, look down, and do a force pull on them, throwing them hundreds of meters int othe air, wait for it... "AHHHHHHHHHHH" smoosh. Never got old. Neither did force choking a player turning and putting the mover a ledge, and just letting go! muahahahaha yeah I was sort of dark side in my torture of AIs