What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. icyhotspartin

    icyhotspartin Legendary

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    Crossovers are killing the car industry
    It's true
     
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  2. InvokingTexan

    InvokingTexan Mythic

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    This is my first time forging an all natural-terrain map for core competitive. I am probably going to tailor it for doubles, or the Extermination game type. Its name will revolve around the eternal nature of war, and testify to long forgotten battles. Design will be asymmetrical, and layout roughly circular with at least three levels. There might be an easter egg. I should be done by the beginning of next month, but academic duties take priority. Here is a teaser with a first draft description:

    First Draft Description: "Montgomery has broken the stalemate, and is rushing west. Axis men, and machines are retreating back to Libya. All except for one regiment".

    Image1.jpg
     
  3. MultiLockOn

    MultiLockOn Ancient
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    I don't think extermination qualifies as core competitive. Core usually means...well, core gametypes.
     
  4. xzamplez

    xzamplez Ancient
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  5. SaltyKoala

    SaltyKoala Ancient
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  6. Tullbery

    Tullbery Legendary

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    My goal of round 2 has been achieved. I'm assuming my maps falls under the "stayed in due to redeeming quality" grouping. I realized how silly it was gonna be halfway through making it, but it felt good to finish it anyways. Right now i'm just trying to guess what provided the redeption.
     
  7. HeX Reapers

    HeX Reapers Legendary
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    I honestly consider Extermination to be more core than Breakout. It's the true (unofficial) Halo elimination gamemode. Even for official modes I wouldn't say Breakout, that title goes to Blast Resort (Though technically it's a gametype of Assault).
     
  8. MultiLockOn

    MultiLockOn Ancient
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    I don't consider breakout core either.
     
  9. HeX Reapers

    HeX Reapers Legendary
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    Now that I think about it, has anyone even heard of Blast Resort? Pretty sure it was just in MCC.
     
  10. MultiLockOn

    MultiLockOn Ancient
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    Complete transparency here. One of the judges wasn't able to bookmark the map for whatever reason. And I didn't want to remove anything without unanimous decision. Regardless we're not actually giving placements and numberings until our top 15 or so a map not being eliminated at this point doesn't affect any other map.
     
  11. Xandrith

    Xandrith Promethean
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    Well sik started arting my map, but he won't let me see it until it's finished.

    I'll probably just take that all the way and try to finish the scripting before posting any pictures. With the art out of the way, this may actually get done...

    Instead, here's a lil sumthin that salty and I have been working on

    [​IMG]
     
    #20171 Xandrith, Oct 28, 2017
    Last edited: Oct 28, 2017
  12. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Someone posted that in here like a year ago.
    I find it hard to believe this came from the mind of Salty. :fat::fat::fat::fat:
     
  13. Xandrith

    Xandrith Promethean
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    Oh, I guess I posted that before because I took the screenshot lol (for chub is salty btw)
     
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  14. AceOfSpades

    AceOfSpades Talented
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    How much for a q?
     
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  15. Xandrith

    Xandrith Promethean
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    i dont know anything about drug pricing
     
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  16. a Chunk

    a Chunk Blockout Artist
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    I know. ;)
     
  17. MULLERTJE

    MULLERTJE ROGUE
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  18. Dunco

    Dunco Troll Whisperer
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    After shooting up just 1 reefer I created my forgehub account.

    Just say no
     
  19. WeedCough

    WeedCough Legendary
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    Forge and weed go together like peanut butter and jelly
     
  20. SaltyKoala

    SaltyKoala Ancient
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    3.jpg
     

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