What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    I just always use it as the kappa for this site.
     
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  2. ExTerrestr1al

    ExTerrestr1al Promethean
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    oh, I thought you were buttering him up or giving him some butter to use for some weird **** lol (kidding)
     
  3. MULLERTJE

    MULLERTJE ROGUE
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    Haha yeah he added me in december or something but I didn't knew him so lol.

    Sorry Dweeb.
     
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  4. purely fat

    purely fat The Fattest Forger
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    On that note. We are finally friends on Xbox.
     
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  5. MULLERTJE

    MULLERTJE ROGUE
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    You say it like it's long overdue.
     
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  6. purely fat

    purely fat The Fattest Forger
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    Well, I mean we are shoutbox brothers.
     
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  7. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    That was my plan for this contest too. I tried to build designs that I thought would be unique, and difficult to do well.

    I've talked about this almost every time 1v1 design discussions come up. I purposely avoided using this approach on the new designs I submitted because I wanted a challenge, but it's a tried and true approach.
    Run yourself over
    I hate you

    Am I in the top 3 yet?
     
  8. purely fat

    purely fat The Fattest Forger
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    I think you are misunderstanding me. I actually use it the most when I am trying something different. I think my thread will clear it up a bit. About 1/3 of the way through it.

    Also, I don't think anybody realizes that I am memeing every time I say it.
     
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  9. Box Knows

    Box Knows Mythic
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    Lmao i still have to build my gym maybe ill reinstall it soon, plus i want to see some quality 1v1 maps
     
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  10. purely fat

    purely fat The Fattest Forger
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    You better get on Quake Live then.
     
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  11. MultiLockOn

    MultiLockOn Ancient
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    Tf you guys been playing quake live without me
     
  12. Sethiroth

    Sethiroth Sensei
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    Mmmmmm guys we are pretty close to 1000




























































    BUMP
     
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  13. MULLERTJE

    MULLERTJE ROGUE
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    Purely makes pretty cool blockouts...























    ...bump.
     
  14. xzamplez

    xzamplez Ancient
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    None for H5 though. Until you explain it, you're just talking nonsense. I wasn't here for Halo 4 and H2A, so if you discovered some spawning techniques for 1v1, just explain it.
     
  15. xzamplez

    xzamplez Ancient
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    You can change the spawn selection, but the method in which spawns are selected is still static, and thus can be abused. Tele spawns is the only way to have truly random spawning. Which I never thought I would consider, but it would be more enjoyable than having the same few fights all game long.
     
  16. xzamplez

    xzamplez Ancient
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    I've noticed that you played Faultline quite a bit, and I appreciate the effort you're making to avoid personal bias.

    I think Yeti and I both know that Eulogy wasn't going to go far, so don't worry about it. I should have tweaked spawns more and changed top to bottom interaction, because bottom mid spawn is far too weighted, which you already know. And footsteps are a nightmare on the map.

    If you use the crossbar jumps, they will at least have to reposition themselves. There is also a useful jump next to sniper spawn that comes in handy to catch people off guard. That's about it, though. I definitely have some ideas on how to alleviate that, so I'm glad I know now.
     
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  17. MULLERTJE

    MULLERTJE ROGUE
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    Yo Xzamplez These Walls is pretty awesome.
     
  18. LargerFiend

    LargerFiend Legendary
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    I give that gravity lift teleporter combo an A+
     
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  19. LargerFiend

    LargerFiend Legendary
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    off topic

    Didn't 343 mention sometime around the Halo Wars 2 Awakening the Nightmare reveal that Halo 5 would be getting another content update? Or am I just imagining things?
     
  20. ExTerrestr1al

    ExTerrestr1al Promethean
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    I've been able to reproduce this whole "Intro" being treated like a pre-round, in a blank map.

    Test example of first having no cameras, then 1 intro camera, and then 1 static camera...

     
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