What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    We'll see. Or will we?... :surprise:
     
  2. MULLERTJE

    MULLERTJE ROGUE
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    He's gonna be so pissed when they vomit over his designs with 343 Forerunner aesthetics. Ew...
     
  3. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Didn't you know he's the hottest guy there? They'll have to let him do what he wants, or he'll leave them.
     
  4. HeX Reapers

    HeX Reapers Legendary
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    Let's see how many patches **** it/them up.
     
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  5. qrrby

    qrrby Waggly piece of flesh
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    I just hope there's a hydra with multiple locking on targets
     
  6. icyhotspartin

    icyhotspartin Legendary

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    Help me to understand
    Is this a side view cutaway, or a top down? Or both?
    Looks slick, whatever it is
     
  7. Portaleer

    Portaleer THE FORGERUNNER
    Staff Member Forge Critic Senior Member

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    For those of you who may have missed it. Once again, big shoutout to @Ascend Hyperion for the feature! :)

     
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  8. HeX Reapers

    HeX Reapers Legendary
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    Remake more Forerunner maps.
     
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  9. icyhotspartin

    icyhotspartin Legendary

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    I'm stealing your texture/color/lighting settings to remake my 'Chapel'
     
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  10. RegrettedKarma6

    RegrettedKarma6 Recruit
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    If you guys aren't playing Divinity Original Sin II at the moment, you're missing out :D
     
  11. qrrby

    qrrby Waggly piece of flesh
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    Tribute to my favorite tripod kid, may we never forgoat. 7be73e11-8803-42f1-adb3-bcace16a15e1.PNG

    I figured out autumn.
    Works on trees too.
    Msg me for über exclusive (sarcasm) trick on how I did it


    Also not pictured:
    more elevation changes, smoothed natural terrain, elephant feet that are used as trick jumps, removed carbine, moved dmr to a central location, closed off left and right basement of the temple, lighting cues, more spaced vines for visual aid(s)
     
  12. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Aside from playtesting lots of 1v1 maps for the contest, I've actually been working on a couple things I figured I'd share incase anyone is interested.

    I started working in unreal a couple of days ago. Gave myself a 2 week deadline and I've been logging little bits of progress on twitter as I do things. Sadly with sudden overtime starting, I may not meet that deadline with a playable prototype but it's mostly a learning experience and fun. No big deal if I don't.

    I also just finished a blockout for the indie title built in unity called Shooty Squad. When it's finished it will premiere with the launch of the CTF gametype.

    And lastly, following the post blockout progress on some of my installation 01 stuff. I can't wait to share that. Hopefully in the near future I'll have some pictures for that as well.
     

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    #19072 Blaze, Sep 25, 2017
    Last edited: Sep 25, 2017
  13. AceOfSpades

    AceOfSpades Talented
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    How hard is unreal to get started learning?
     
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  14. MultiLockOn

    MultiLockOn Ancient
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    Not hard at all
     
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  15. HeX Reapers

    HeX Reapers Legendary
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  16. Nitro

    Nitro Guilty Spark

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    You'll find it quite easy TBH. There are a ton of resources out there as well.
     
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  17. MULLERTJE

    MULLERTJE ROGUE
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    We won't hear from icyhotspartin for 21 months I guess.
     
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  18. Blaze

    Blaze Sustain Designer
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    If you are familiar with other software in the same vein it shouldn't be a problem to learn in a day or 2. Maybe a couple hours to really have things starting to come together.

    If you haven't used anything, I'd recommend starting on Hammer or even Unity. Though UT is a great game the editor is annoyingly unintuitive and clunky where you have to sort through 1000s of menu options to find certain things that should be defaulted when downloaded and makes you click sometimes 3-4 different buttons between switching though settings if you're having a hard time remembering the hotkeys. Its quite glitchy, which I haven't had noticed any problems similar is the much longer time I've spent in sketch-up, unity, hammer and other ones. This is not to say that it's bad, just frustrating when it takes you 3 minutes for something that should only take you 30 seconds.

    On the other hand, you can jump in and out of UT any time which is a HUGE benefit and it does a ton of self optimizing, which in the end may get you all that extra time back. :)

    I'd suggest starting in any as soon as you can though. Seriously, the sooner, the better. With your talent for level design and experience with forge, where you have to be extremely resourceful sometimes, you'll quickly fall in love with how much freedom you have.
     
  19. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    MAPS and yeah what eveyone else said.
     
  20. AceOfSpades

    AceOfSpades Talented
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    Cool. All I've got right now is a laptop that I'm assuming can't run any of these softwares well, but I'm starting to look into getting a good PC so I can really start learning more advanced editors than forge.

    Anyone know any level design/3D mapping programs that would be good to start learning with that can run on a laptop? I can post my specs later.
     
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