Didn't you know he's the hottest guy there? They'll have to let him do what he wants, or he'll leave them.
Help me to understand Is this a side view cutaway, or a top down? Or both? Looks slick, whatever it is
For those of you who may have missed it. Once again, big shoutout to @Ascend Hyperion for the feature!
Tribute to my favorite tripod kid, may we never forgoat. I figured out autumn. Works on trees too. Msg me for über exclusive (sarcasm) trick on how I did it Also not pictured: more elevation changes, smoothed natural terrain, elephant feet that are used as trick jumps, removed carbine, moved dmr to a central location, closed off left and right basement of the temple, lighting cues, more spaced vines for visual aid(s)
Aside from playtesting lots of 1v1 maps for the contest, I've actually been working on a couple things I figured I'd share incase anyone is interested. I started working in unreal a couple of days ago. Gave myself a 2 week deadline and I've been logging little bits of progress on twitter as I do things. Sadly with sudden overtime starting, I may not meet that deadline with a playable prototype but it's mostly a learning experience and fun. No big deal if I don't. I also just finished a blockout for the indie title built in unity called Shooty Squad. When it's finished it will premiere with the launch of the CTF gametype. And lastly, following the post blockout progress on some of my installation 01 stuff. I can't wait to share that. Hopefully in the near future I'll have some pictures for that as well.
If you are familiar with other software in the same vein it shouldn't be a problem to learn in a day or 2. Maybe a couple hours to really have things starting to come together. If you haven't used anything, I'd recommend starting on Hammer or even Unity. Though UT is a great game the editor is annoyingly unintuitive and clunky where you have to sort through 1000s of menu options to find certain things that should be defaulted when downloaded and makes you click sometimes 3-4 different buttons between switching though settings if you're having a hard time remembering the hotkeys. Its quite glitchy, which I haven't had noticed any problems similar is the much longer time I've spent in sketch-up, unity, hammer and other ones. This is not to say that it's bad, just frustrating when it takes you 3 minutes for something that should only take you 30 seconds. On the other hand, you can jump in and out of UT any time which is a HUGE benefit and it does a ton of self optimizing, which in the end may get you all that extra time back. I'd suggest starting in any as soon as you can though. Seriously, the sooner, the better. With your talent for level design and experience with forge, where you have to be extremely resourceful sometimes, you'll quickly fall in love with how much freedom you have.
Cool. All I've got right now is a laptop that I'm assuming can't run any of these softwares well, but I'm starting to look into getting a good PC so I can really start learning more advanced editors than forge. Anyone know any level design/3D mapping programs that would be good to start learning with that can run on a laptop? I can post my specs later.