The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

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    Would you take submissions for maps that are modified versions of Dev maps so that we can test something?

    For instance, if you found a post within this week that had a map called "Coliseum with a flare on it" would you play it so we could test the flare? Or, does it have to be a forge map of some kind?

    Thanks,
     
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  2. FRED lllll

    FRED lllll Legendary
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    Can you do me a favor and remove the backlog on the map of mine called Colloseum, I don't need it tested.
     
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  3. ARC1T3CTZ

    ARC1T3CTZ Heroic

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  4. ARC1T3CTZ

    ARC1T3CTZ Heroic

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  5. MrDeliciousman9

    MrDeliciousman9 Legendary
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  6. FRED lllll

    FRED lllll Legendary
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    Map Name: Divinity V2

    Gamertag: Fred lllll

    Player Count: 2

    Gametype: Competition 1v1

    Description: As Ascended Hyperion had requested a few things were altered as well as feedback from a few other players. To kick things off the map is bigger! Secondly, The whole top layer of the map had been chopped off and converted into a bunch of smaller floating islands to diversify engagements up top, and the layout of the map has been... segmented more than its first rendition.
     
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  7. Arpod

    Arpod Legendary
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  8. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    That's fine. I've done that before.
     
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  9. NikkoJT

    NikkoJT Legendary
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    GT: Nikko B201
    Vectal Fury
    4v4 Slayer.

    That's how you get frag-itis.

    After a solid showing on Forged Friday last week, Vectal Fury returns for a new audience - with a few new tweaks. It's still fun times if you've got a good handle on grenade ballistics, though.
     
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  10. ARC1T3CTZ

    ARC1T3CTZ Heroic

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    U can put my 1v1 Map FENGHUANG in the backlog for next week .. peace
     
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  11. BarrenFatal

    BarrenFatal Heroic

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  12. Dunco

    Dunco Troll Whisperer
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  13. Portaleer

    Portaleer THE FORGERUNNER
    Staff Member Forge Critic Senior Member

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    Map Name: INCARNATE
    Gamertag: PORTALEER
    Gametype: 4v4 Slayer
    Player Count: 8
    Map Description: 'Deep within the bowels of Maethrillian, an old entity stirs its forgotten halls once more'

    Link: HERE
     
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  14. icyhotspartin

    icyhotspartin Legendary

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    hey guess what - I don't have another map for you to play this week - Gravitas is ////BAKED////
     
  15. BeardlessBen

    BeardlessBen Legendary
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    Hi Ascend, my map's definitely nearly done and I'm just making small tweaks for now. The main changes I've made are aesthetic, but I've also lowered some of the cover on the bottom level of the map and changed the power weapon from a sniper rifle to a Blood of Suban carbine. I think lowering the entire mid section (as you suggested) is something I may try before the final deadline if these changes aren't enough, but it's a lot of work so I'm hoping it won't be necessary if these smaller tweaks help to speed up the game a little bit more, since you finished on 13 kills last week.

    So if that's all ok, would you pleaseeee test:

    Map: Bullring
    GT: BeardlessBen
    Player Count: 1v1
    Link: https://www.halowaypoint.com/en-gb/...dlessBen_ed955054-8791-4bb3-a376-0c605d01f71c

    Thanks a lot man.
     
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  16. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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  17. Foge

    Foge Staff
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  18. FRED lllll

    FRED lllll Legendary
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    Map Name: Divinity V.3.

    Gamertag: Fred lllll

    Player Count: 2

    Gametype: Competition 1v1

    Description: As people had pointed out from the last test there were a few issues. #1: The map lacked some points of reference. #2: The map had a power position with no spots to contest. #3: The map was all rocks. I gave my best to remedy each problem. #4: The maps lifts were clunky and hard to use being not automated

    #1 Solution: I added a bridge and an actual moving island to one side of the map, and made it visible from multiple points on the map as well as added more colored jewels to the map (only a few) to help the player identify where they are.

    #2 Solution: I raised an island over on the yellow side and then, in turn, added an island above the dmr spawn that is on the same level (and connected via jumping platforms) to the original power position.

    #3 Solution: Hopefully the bridge helps to suffice.

    #4 Solution: OK I GET THEY ARE SLOW BUT I WANT THEM TO BE. SO I came up with a solution to suffice both parties (myself and you guys). I added a bouncer to the bottom of each lift to force you to climb the ivy, secondly, I added invisible barriers to the sides to prevent bounce offs, third I doubled the speed the ivy lifts function at. I also adjusted a single spawn by the plasma grenade to hopefully fix some problems.

    Addition: CINEMATICS ADDED

    (For all of those curious about the lore of the realm you fight in I will explain if you message me! :) )

    Enjoy Hell in Heaven ;)
     
    #738 FRED lllll, Sep 29, 2017
    Last edited: Oct 3, 2017
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  19. Anthonyisjim

    Anthonyisjim Legendary

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  20. ExTerrestr1al

    ExTerrestr1al Promethean
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    Flare equipment playtest on Dev map TRUTH HCS (modified). All players please consider giving more detailed feedback on the WIP thread.

    Gamertag: ExTerrestr1al
    Map Name: Truth HCS FLARE (WIP)
    Gametype Requested and Player Count: CTF HCS or Regular 4v4
    Short description: Test out the flare equipment item, give feedback on implementation and usefulness.
    Link to Map: This is a link to the map
     
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