Gamertag - InvokingTexan. Map name - Foundry. Gametypes - H3 Scaling: Team Magnums; H3 Scaling: Free-For-All; and/or H3 Scaling: CTF (in my bookmarks). Player count - Eight total players (i.e. 4 vs 4). Short description - Remake of the map Foundry from Halo 3. Map link - https://www.halowaypoint.com/en-us/...ingTexan_3ec31618-6029-4cdc-af4a-d4d1050c512c Game type links - (1) https://www.halowaypoint.com/en-us/...ingTexan_4567ca97-cf3e-49c2-a053-231953cbc395 (2) https://www.halowaypoint.com/en-us/...ingTexan_e443524f-7bd8-4450-b34e-dc4db6adcca0 (3) https://www.halowaypoint.com/en-us/...ingTexan_479c9763-07bf-4d99-bc7e-dcd8d96128f2 Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.
Please be sure to check tonight's map list to see where your submission stands in the roster. Additionally, if you submit more than one map, the second submission will instantly be backlogged to ensure the most people have a chance at getting a map tested. From this point forward, failure to submit a map for a singular gametype will prevent the map from being played. Please follow the submission format. If you want a special rule set THAT IS NOT PROVIDED WITHIN THE DEFAULT SELECTION LIST, you must provide a gametype link that fits your request. Unless specifically requested otherwise, 1v1 maps submitted to the lobby will be played using the official contest gametype.
Gamertag: GreyMuffinBass Map Name: "Cat Room" (lol) Gametype Requested and Player Count: 1v1 Short description: You're the size of a rat in a cat room, it's symmetrical and made for fun pathing/sightlines Link to Map: Cat Room
Hey Ascend, hopefully I'm okay to hop on this thread early and get a space for next week. GT: BeardlessBen Map name: Bullring HCS (yes it actually has a real name now lol) Gametype: 1v1 Description: sniper changed to weapon pad, damage boost added, light rifles spawn near top mid, sentinel beam added, teleporter platforms now open onto the outside of the map to make outer catwalks more vulnerable, timed death volumes there to stop camping. Hoping these changes will speed up gameplay. Link: https://www.halowaypoint.com/en-gb/...dlessBen_a8cf10b4-10c8-4c08-8b47-0287705442eb *edit and quick note* - new detailed outer catwalks mean I'm teetering on the object limit. Have had to sacrifice some pieces which hid some unsightly-mess of the floor outside the map. Will likely change the floor quite a bit because of this.
Gamertag: FRED lllll Map Name: Divinity Short Description: The gods gave those who ascended a new realm to play in, but only the divine can survive. Designed based on Ascendances design philosophy. Parkour crossed with actual gunplay leads to some very interesting encounters (The IVY WITH ARROWS ARE LIFTS JUST JUMP TO USE) Gametype: forgehub contest 1v1 Link Map Name: Colosseum Short Description: Gladiators used to fight here in this bloodstained arena, now you do the same. shall you be victorious? Designed to benefit nonvertical combat but fast-paced combat none the less. Gametype: forgehub contest 1v1 Link
Gamertag: ARC1T3CTZ Game mode: 1v1 Map name: res P.S the map will be visible on the night as I'll be working on it.. Map link https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=2&gamertag=ARC1T3CTZ
Also looking for feedback on geometry, and style Reduced Carbine Ammo Replaced Plasma Rifle with Plasma Pistol Replace Camo with Speed Boost GamerTag: L1MN0DR0MUS Map: Undertaker Gametype: 1v1 Player Count: 2
Gamertag: GCSDoodles Map: Experium Gametype: Slayer 2x2 Short Description: a high vertical of a royal building and sort of rushed on finishing this map. Give me that info Link: https://goo.gl/Vi8QqW
Hello It's me Again Gravrescaled has had some minor facelifts - two different ones to be exact! Both for 1v1 contest rules pls ~update of last week's map ~lighting/atmosphere/slight pathing updates to the updated one I am aware of the framerate Also that no one likes to go to the bottom of the map Attempting to fix this by replacing damageboost with speedboost
GT: GrayishPoppy210 Map 1: Freeze thaw (I think this one's been carried over to this week...) Gametype: 1v1 Link: https://www.halowaypoint.com/en-gb/...Poppy210_fcb3188a-8c8b-42fb-83fb-65bb15f90e46 Map 2: Corrosion Gametype: 1v1 Link:https://www.halowaypoint.com/en-gb/...Poppy210_e5202f6a-a5bc-44f2-be46-1009d39cc822
Map: Eletemphantle Player count: 1v1 Summary: A little slice of elephant love. Features a drop down teleporter and foliage-marked clamber routes. That's right, don't even bother holding that jump button if there isn't a rock, vine, or flower to grab ahold of. Power weapons are a semi-auto needler and an elephant sneezer https://www.halowaypoint.com/en-us/...brbirbeI_5fe9f5a5-5ebd-4b33-bfe0-fbbe476a3354
Gamertag: Max Extra Map Name: THIRST Gametype Requested and Player Count: Forgehub 1v1 : 2 Short description: Early build of the map so there might be breaks and what not. Link to Map: https://www.halowaypoint.com/en-us/...ax Extra_9f0e57b2-87b1-435d-ad6a-df0671c3528e Gametype Link (If needed): check No God Anywhere's files for the supported gametype if you dont have it yet, or my files
Map name: Lost Jewel Gamertag: Mr Deliciousman Gametype: 1v1 slayer Player count: 2 Description: simple layout. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_089e3887-c092-401e-832a-71875a76eeba Notes: if you can only play one map. Play this one because I need this layout finished. Maps art is not finished.
Map name: All My Friends Are Dead Gamertag: Foge Gametype: 1v1 Slayer https://www.halowaypoint.com/en-us/...ant_Foge_5bab3e74-0bb5-4700-a0d0-9c0eb13fdd7b Super rough blockout. Just want gameplay thoughts.