Subject i think? It is only for 1v1/Warm-up. It might be one of the most frustrating maps I have ever made when you are on the losing side of things.
@HeX Reapers I would love to make maps for classic settings. I think Old School and Evolved should be paired as the Casual/Competitive combo for classic sized maps, but that would mean both settings would need unified movement. Old School has a lower, floatier jump and still uses 120% movement. If Kell and Slap are okay with an edit to their taste of classic Halo, I'm up for doing a mish mash of content alongside what I've already done for Evolved. Wasn't really interested in the 1v1 contest anyway.
requesting FH'ers to weigh-in on development of a H3 style deployable equipment flare on the following thread. Please share ideas/comments if you have any interest. https://www.forgehub.com/threads/wip-flare-deployable-equipment-weigh-in-on-development.156852/
See "gornball" for reference Not quite the same, but kinda a mix between power drain and incendiary grenade And tripmine
I'm curious @everyone, what would be your ideal classic settings set up? Sweat scale is around H3 Ranked & Halo Reach "The Arena" and is designed around classic scaling. Anything is acceptable, I want to hear what people want for something like that. Gameplay > Nostalgia (Be as specific as possible)
@HeX Reapers I miss strafing, so if anything I'd say give that a buff (in addition to classic settings) to account for the magnetism of this game
I always thought destiny looks cartoony, more so than H5. Too much lens flare and contrast. H3 is bungies pinnacle of both autheticity and artistic style
chasing blinding effect being applied to those within range of the flare... Blinding effect Video 1 Video 2
"Fighting back hordes of ancient alien technology, and a dangerous old foe who seems to have emerged from the depths of a shared consciousness, Chief must overcome obstacles new and old, with the help of allies from all across the Galaxy and his storied Spartan career - back to basics in a very familiar setting. But in this dramatic conclusion to the Forerunner Trilogy, Master Chief faces his darkest and most difficult challenge yet: unlocking his own heart. He must first find the Key."