Download The Surface is a Slayer map that takes place on and below the flat top of the level. Wide open spaces on top are countered by close quarters battles underground. CTF and other objective games are not advised, as the flag/bomb spawns are so close together... Top attack side Top Defense side Top middle Bottom level Slant room Mauler hallway (Maul Hall) Tunnel on top defense to bottom Yeah, I know it isnt eye candy, but it plays out well... Thanks, and tell me what you think... TeamDBX.com
Well, you said it not me, the map isnt anything to look at, and you are gonna get critisized for it. I think the overall aspect of the map is gonna play out well. I'll DL and see.
looks like a good map idea. but people here will rip you apart with critiszim. 2 reasons. 1-learn to interlock objects which you can learn right here on the forum. 2-neatness is a VERY important aspect if you want me people to look at and play your map. Ill dl just to see how it plays. Maybe a V2 of this when you learn about interlocking and neatness? :]
Yeah, back when I made this map I didnt care at all about looks... Spent most of my budget making sure you cant get out of the map...
I disagree with your argument. Yes interlocking is a good skill to have in map making but is not mandatory for a good map. (read my sig) I believe a good map only needs interlocking if it is a small map and in that case interlocking should be used then to make everything fit nicely. Also would you rather play an ugly map that plays like a dream or a pretty map that sucks?
textured is right, i agree with him completely, and this actually doesn't look too bad, i like the concept and ill check it out when i am not at the dl limit
I agree and disagree. A good map does not need interlocking or neatness. This point is true. BUT, in order to get your map noticed you need to have a Great map. Otherwise your good map will just fall into obscurity with the other good maps. The true skill of a forger is shown when he can make a good playing/good looking map that includes a unique look/feel, fun gameplay, and plenty of interlocking and neatness. Maybe even some Geo-Merging,which you can learn about in the Forging 101 section! Then you have a great map on your hands.
Textured does make a good point, but when he could have easily made the map a LOT SMOOTHER it really robs a map of what it could have been, take more time and interlock and you will attract more downloads.
looks pretty good, the slant room is a good idea but looks a bit sloppy, u need to take ur time a bit more and check around, its an alright map and hoping for a v2
Its actually a fun map for Slayer and Infection. Interlocking IS NOT NECESSARY, it only makes the map look pretty. Besides, the map only 'looks sloppy' because of what he said, he spent budget keeping people from escaping the map. I enjoy the map.